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<blockquote data-quote="Nifft" data-source="post: 1925675" data-attributes="member: 6562"><p>Nice critter! Here are my suggestions:</p><p></p><p>1) Make it of type Outsider (Evil, Incorporeal). Give it DR 10/good and silver. Being Incorporeal will prevent 50% of all hits anyway, and having full cover (see below) will prevent most damage when it's in an object.</p><p></p><p>2) Give it the ability to Posess Object (Su). A posessed object is of type Construct, and provides the Posessor with full cover. Posessed objects gain the [Evil] subtype while being posessed, but only the following effects are transmitted back to the Posessor: Holy Word, Dismissal/Banishment, Dispel Evil, Holy Smite, and maybe Smite Evil.</p><p></p><p>3) Posessed objects gain these properties: considered Magic and Evil for penetrating DR, gain the Ghost Touch special ability, and benefit from the Posessor's Deflection bonus to AC (part of the Incorporeal sub-type).</p><p></p><p>4) Object posessed is otherwise treated as an Animated Object (see MM-3.5e).</p><p></p><p>That'll bring your good ideas into line with core mechanics, so DMs have less to learn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this helps, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1925675, member: 6562"] Nice critter! Here are my suggestions: 1) Make it of type Outsider (Evil, Incorporeal). Give it DR 10/good and silver. Being Incorporeal will prevent 50% of all hits anyway, and having full cover (see below) will prevent most damage when it's in an object. 2) Give it the ability to Posess Object (Su). A posessed object is of type Construct, and provides the Posessor with full cover. Posessed objects gain the [Evil] subtype while being posessed, but only the following effects are transmitted back to the Posessor: Holy Word, Dismissal/Banishment, Dispel Evil, Holy Smite, and maybe Smite Evil. 3) Posessed objects gain these properties: considered Magic and Evil for penetrating DR, gain the Ghost Touch special ability, and benefit from the Posessor's Deflection bonus to AC (part of the Incorporeal sub-type). 4) Object posessed is otherwise treated as an Animated Object (see MM-3.5e). That'll bring your good ideas into line with core mechanics, so DMs have less to learn. :) Hope this helps, -- N [/QUOTE]
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