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<blockquote data-quote="emoplato" data-source="post: 5986973" data-attributes="member: 97812"><p>Swordsages are best when they make a build keyed towards either Setting Sun or Shadow Hand disciplines. A sneaky warforged isn't optimal and one with adamantine body is definitely out. Setting Sun is a great strategic discipline as it negates and screws many offensive options posed against you and sets them up for other offensive power. Here, while it tries to claim a theme of small people befuddling the clumsy oafs big actually rules because of its use of trip and that many of the abilities can be used regardless of size. However it isn't necessarily a front line fighter with a monk frame and bad fort. saves. The other two are better at that and both of them have a less time consuming recovery mechanic. It can be great as a dip for various kinds of strategies. A fun one is to use Improved Trip, Dungeoncrasher, and Settin Sun throws+huge reach to bull rush prone opponents into the ground.</p><p>Well fast is a term that can mean many things. I am not being coy, but you can be fast by having boosts to speed or you can give yourself extra opportunities to move. White Raven has the infamous white rave tactics giving yourself an extra action. Setting sun allows various of kinds of movement outside of you action but a good dexterity benefits a couple of them. Shadow Hand has the infamous shadow jaunts teleporting 50 ft in various kinds of actions. Tiger claw offers a free long jump as a swift action and a couple of strikes that jump over a distance as part of the hit. In the same line the Bloodclaw Master gives fast movement when in a tiger claw stance.</p><p>Yes I talked about one, wildshaping ranger, master of many forms build. At level 8 you get to take on any extraordinary abilities of a shifted form, that includes fast healing. Warshaper, of course gives one out right. Devoted Spirit's specialty is keeping you alive having many ways to regain health or keep acting.</p></blockquote><p></p>
[QUOTE="emoplato, post: 5986973, member: 97812"] Swordsages are best when they make a build keyed towards either Setting Sun or Shadow Hand disciplines. A sneaky warforged isn't optimal and one with adamantine body is definitely out. Setting Sun is a great strategic discipline as it negates and screws many offensive options posed against you and sets them up for other offensive power. Here, while it tries to claim a theme of small people befuddling the clumsy oafs big actually rules because of its use of trip and that many of the abilities can be used regardless of size. However it isn't necessarily a front line fighter with a monk frame and bad fort. saves. The other two are better at that and both of them have a less time consuming recovery mechanic. It can be great as a dip for various kinds of strategies. A fun one is to use Improved Trip, Dungeoncrasher, and Settin Sun throws+huge reach to bull rush prone opponents into the ground. Well fast is a term that can mean many things. I am not being coy, but you can be fast by having boosts to speed or you can give yourself extra opportunities to move. White Raven has the infamous white rave tactics giving yourself an extra action. Setting sun allows various of kinds of movement outside of you action but a good dexterity benefits a couple of them. Shadow Hand has the infamous shadow jaunts teleporting 50 ft in various kinds of actions. Tiger claw offers a free long jump as a swift action and a couple of strikes that jump over a distance as part of the hit. In the same line the Bloodclaw Master gives fast movement when in a tiger claw stance. Yes I talked about one, wildshaping ranger, master of many forms build. At level 8 you get to take on any extraordinary abilities of a shifted form, that includes fast healing. Warshaper, of course gives one out right. Devoted Spirit's specialty is keeping you alive having many ways to regain health or keep acting. [/QUOTE]
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