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<blockquote data-quote="DrunkonDuty" data-source="post: 3997092" data-attributes="member: 54364"><p>In general I keep gods out of the campaigns I run. Religions on the other hand I love.</p><p></p><p>In my Greyhawk game I use the standard pantheons for the Baklunish, Suloise and Flan, but give the Flan a stronger Amer-Indian flavour. For the Oerdians I use a mix of Norse and Greyhawk deities. The non-human races get their standard DnD non-human pantheons. </p><p></p><p>So in general the religions are are big jumble of polytheistic beliefs, with most folk cheerfully worshipping which ever god or gods suit them. ANd in fact many of the different gods are suspiciously similar, such that some more learned folk suspect that many of the different gods are simply different names for the same supernatural force/being. But since the gods are very distant, never takling a direct hand in affairs, no-one can say with any empirical certainty whether this is true or not.</p><p></p><p>I like my church structures to be very broad, able to accomodate a variety of moral codes and gods. Thus although there are temples to specific gods, all religions include a variety of gods as equals. Many temples will include shrines to several gods. This allows for church intrigue similar to that which NealTS mentioned. Opposing churches would be based more on their cultural background than the moral codes of the gods worshipped. So Baklunish Churches oppose Suloise ones in my Greyhawk game.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 3997092, member: 54364"] In general I keep gods out of the campaigns I run. Religions on the other hand I love. In my Greyhawk game I use the standard pantheons for the Baklunish, Suloise and Flan, but give the Flan a stronger Amer-Indian flavour. For the Oerdians I use a mix of Norse and Greyhawk deities. The non-human races get their standard DnD non-human pantheons. So in general the religions are are big jumble of polytheistic beliefs, with most folk cheerfully worshipping which ever god or gods suit them. ANd in fact many of the different gods are suspiciously similar, such that some more learned folk suspect that many of the different gods are simply different names for the same supernatural force/being. But since the gods are very distant, never takling a direct hand in affairs, no-one can say with any empirical certainty whether this is true or not. I like my church structures to be very broad, able to accomodate a variety of moral codes and gods. Thus although there are temples to specific gods, all religions include a variety of gods as equals. Many temples will include shrines to several gods. This allows for church intrigue similar to that which NealTS mentioned. Opposing churches would be based more on their cultural background than the moral codes of the gods worshipped. So Baklunish Churches oppose Suloise ones in my Greyhawk game. [/QUOTE]
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