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<blockquote data-quote="Clavis" data-source="post: 4000581" data-attributes="member: 31898"><p>The main continent of my current campaign is occupied by a single, but loosely held-together, human empire. The Imperial Religion promotes the worship of 12 Gods, one originally drawn from each of the Realms within the Empire. Each god is both the patron of a particular Realm, and the patron of particular aspects of the Universe. For instance, the Goddess Amara is the Patroness of a Realm called Engasea. Inside Engasea, she is the primary Goddess of common people, although they will also pray to the other gods for specific things. Outside Engasea, she is worshiped as a Goddess of the seas, the moon, money, and business (because of the Engaseans' reputation as sailors and merchants). The specific way in which the same Gods are worshiped can vary widely from Realm to Realm. The Empire also recognizes what are called <em>Legacies</em>, or local historical deities that are officially identified with one of the official Gods. Legacies can be of a different gender from the offical form of the deity, and are tolerated as long as those who worship the Legacy pay lip service to their God simply being a version of one of the sanctioned Imperial Pantheon.</p><p></p><p>Priests and Priestess need to be of the same gender of the deity they are serve (except for the war goddess Shekeveroth, who only accepts male clergy). Monks and Nuns, on the other hand, need to be of the opposite gender of the deity the are dedicated to. There are known and obvious rivalries between the various clerical groups. The warrior nuns of Havilt, Prince of the Winds and God of righteousness, are vocal in their dislike for the priests and monks of Shekeveroth.</p><p></p><p>The Imperial Religion was very obviously created to promote unity within the Empire, by making people from one Realm worship Gods native to another. The various Temples tend to be corrupt, and few priests or priestesses can perform miracles. Nonetheless, most common people have accepted the religion. Many educated people, however, look to the various Philosophies for guidance. There are adventuring Philosophers, similar to the Cleric class but dedicated to a Philosophy instead of a deity.</p><p></p><p>As for the demi-humans, the Elves are Pantheists, the Gnomes are easy-going monotheists who look to traditional "Common Wisdom" to guide their lives, Dwarves are bigoted monotheists who measure piety by the amount of gold one possesses, and Halflings follow a evangelical religion that revolves around charismatic preachers proclaiming the gospel of "Jerebus".</p></blockquote><p></p>
[QUOTE="Clavis, post: 4000581, member: 31898"] The main continent of my current campaign is occupied by a single, but loosely held-together, human empire. The Imperial Religion promotes the worship of 12 Gods, one originally drawn from each of the Realms within the Empire. Each god is both the patron of a particular Realm, and the patron of particular aspects of the Universe. For instance, the Goddess Amara is the Patroness of a Realm called Engasea. Inside Engasea, she is the primary Goddess of common people, although they will also pray to the other gods for specific things. Outside Engasea, she is worshiped as a Goddess of the seas, the moon, money, and business (because of the Engaseans' reputation as sailors and merchants). The specific way in which the same Gods are worshiped can vary widely from Realm to Realm. The Empire also recognizes what are called [I]Legacies[/I], or local historical deities that are officially identified with one of the official Gods. Legacies can be of a different gender from the offical form of the deity, and are tolerated as long as those who worship the Legacy pay lip service to their God simply being a version of one of the sanctioned Imperial Pantheon. Priests and Priestess need to be of the same gender of the deity they are serve (except for the war goddess Shekeveroth, who only accepts male clergy). Monks and Nuns, on the other hand, need to be of the opposite gender of the deity the are dedicated to. There are known and obvious rivalries between the various clerical groups. The warrior nuns of Havilt, Prince of the Winds and God of righteousness, are vocal in their dislike for the priests and monks of Shekeveroth. The Imperial Religion was very obviously created to promote unity within the Empire, by making people from one Realm worship Gods native to another. The various Temples tend to be corrupt, and few priests or priestesses can perform miracles. Nonetheless, most common people have accepted the religion. Many educated people, however, look to the various Philosophies for guidance. There are adventuring Philosophers, similar to the Cleric class but dedicated to a Philosophy instead of a deity. As for the demi-humans, the Elves are Pantheists, the Gnomes are easy-going monotheists who look to traditional "Common Wisdom" to guide their lives, Dwarves are bigoted monotheists who measure piety by the amount of gold one possesses, and Halflings follow a evangelical religion that revolves around charismatic preachers proclaiming the gospel of "Jerebus". [/QUOTE]
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