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<blockquote data-quote="robotron666" data-source="post: 3854962" data-attributes="member: 4511"><p>As a good friend once told me - if you want to make a small fortune in the RPG business, start out with a large fortune.</p><p></p><p>You'll be doing this for very little return, unless you have a killer hook with some awesome presentation and rock solid rules.</p><p></p><p>I started out as a freelancer for Sword and Sorcery Studios, and that helped to land me gigs that eventually got me into video game development.</p><p></p><p>So, when I say this, please take into account that I have looked at doing what you're thinking of doing.</p><p></p><p>Unless you have a captive audience like Wizards does, publishing RPG material is <u>not worth it</u>.</p><p></p><p>You get very little return for a tremendous amount of effort, e-book copies are notoriously easy to pirate, and ultimately your efforts will be spent on satisfying your own desire to produce something - whether or not it is of quality is really no matter.</p><p></p><p>Every single RPG company I can think of that is successful because of d20, is doing their own thing now. D20 publishing was a gateway for business success. </p><p></p><p>But if you're really going to do this then form a solid business plan, get all the cash together that you want to burn on your product up front, budget carefully and stick to it, and follow your dream. If you're smart, dedicated, and lucky you might be succesful.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="robotron666, post: 3854962, member: 4511"] As a good friend once told me - if you want to make a small fortune in the RPG business, start out with a large fortune. You'll be doing this for very little return, unless you have a killer hook with some awesome presentation and rock solid rules. I started out as a freelancer for Sword and Sorcery Studios, and that helped to land me gigs that eventually got me into video game development. So, when I say this, please take into account that I have looked at doing what you're thinking of doing. Unless you have a captive audience like Wizards does, publishing RPG material is [U]not worth it[/U]. You get very little return for a tremendous amount of effort, e-book copies are notoriously easy to pirate, and ultimately your efforts will be spent on satisfying your own desire to produce something - whether or not it is of quality is really no matter. Every single RPG company I can think of that is successful because of d20, is doing their own thing now. D20 publishing was a gateway for business success. But if you're really going to do this then form a solid business plan, get all the cash together that you want to burn on your product up front, budget carefully and stick to it, and follow your dream. If you're smart, dedicated, and lucky you might be succesful. Good luck. [/QUOTE]
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