Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
constructively carving up D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="On Puget Sound" data-source="post: 5758424" data-attributes="member: 68988"><p>The kitchen sink approach of default D&D means there is a place for anything and everything. this is good for player options but I feel it leads to a world without a distinctive flavor. I'm often inspired by what is NOT in a setting. for example, the lack of a Divine class in Dark Sun helps to strengthen the bleakness of Athas; the only powerful beings to which players might appeal for aid are the bad guys.</p><p></p><p>So i'm thinking of carving my next campaign universe into distinct pieces and asking my players to agree to start in one "realm", possibly staying in it for the entire campaign or possibly exploring other realms at higher levels. Dividing the allowable races by realm helps define the flavor; the monsters and challenges they face will further flesh it out, and there may even be some minor rules differences as they move from one realm to another.</p><p></p><p>The realms I have come up with so far, and the allowed player races in them, are as follows (the working names below will be changed to less derivative and more original ones later).</p><p></p><p><span style="color: Yellow">GYGAXIA</span> - Traditional High Fantasy. human, dwarf, elf, gnome, half elf, halfling, half orc, mul, orc. MONSTERS: The classics.</p><p></p><p><span style="color: Yellow">DROAAM</span> - Monster Kingdom. human (slaves or persecuted), bugbear, gnoll, half orc, hobgoblin, kobold, minotaur, orc, tiefling. MONSTERS: invading humans, other tribes and factions.</p><p></p><p><span style="color: Yellow">SHADOWLANDS</span> - Realm of Darkness and Death. human, changeling, revenant, shadar-kai, shade, vryloka. MONSTERS: undead, incorporeal and creepy things.</p><p></p><p><span style="color: Yellow">FEY FOREST</span> - Faerie-touched Lands. human (rare), eladrin, gnome, goliath, hamadryad, pixie, satyr, wilden. MONSTERS: unseelie fey, dangerous fey creatures, political machinations of the archfey.</p><p></p><p><span style="color: Yellow">UNDERDARK </span>- Subterranean Realm. drow, duergar, dwarf, warforged (built by dwarves - add darkvision). MONSTERS: oozes, aberrations, bugs, mind flayers, each other.</p><p></p><p><span style="color: Yellow">BEASTLANDS</span> - Animalistic Jungle/ Savannah. human (considered "apefolk"), bullywug, dragonborn, hamadryad, kenku, minotaur, shifter, thri-kreen. MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants.</p><p></p><p><span style="color: Yellow">MOS EISLEY</span> - Crossroads of the Planes. human, bladeling, changeling, deva, dragonborn, genasi, githyanki, githzerai, kalashtar, shardmind, tiefling, warforged. MONSTERS: demons, devils, elementals, starspawned horrors.</p><p></p><p> A few races were placed to ensure that each of the six stats had a "bonus race" other than human in each realm (though not each of the 15 possible stat pairs). This helped to find homes for goliaths and warforged, for instance.</p><p></p><p>What do you think? Does anything look out of place or missing? What other realms can you think of, and who would populate them? Where would you start?</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5758424, member: 68988"] The kitchen sink approach of default D&D means there is a place for anything and everything. this is good for player options but I feel it leads to a world without a distinctive flavor. I'm often inspired by what is NOT in a setting. for example, the lack of a Divine class in Dark Sun helps to strengthen the bleakness of Athas; the only powerful beings to which players might appeal for aid are the bad guys. So i'm thinking of carving my next campaign universe into distinct pieces and asking my players to agree to start in one "realm", possibly staying in it for the entire campaign or possibly exploring other realms at higher levels. Dividing the allowable races by realm helps define the flavor; the monsters and challenges they face will further flesh it out, and there may even be some minor rules differences as they move from one realm to another. The realms I have come up with so far, and the allowed player races in them, are as follows (the working names below will be changed to less derivative and more original ones later). [COLOR="Yellow"]GYGAXIA[/COLOR] - Traditional High Fantasy. human, dwarf, elf, gnome, half elf, halfling, half orc, mul, orc. MONSTERS: The classics. [COLOR="Yellow"]DROAAM[/COLOR] - Monster Kingdom. human (slaves or persecuted), bugbear, gnoll, half orc, hobgoblin, kobold, minotaur, orc, tiefling. MONSTERS: invading humans, other tribes and factions. [COLOR="Yellow"]SHADOWLANDS[/COLOR] - Realm of Darkness and Death. human, changeling, revenant, shadar-kai, shade, vryloka. MONSTERS: undead, incorporeal and creepy things. [COLOR="Yellow"]FEY FOREST[/COLOR] - Faerie-touched Lands. human (rare), eladrin, gnome, goliath, hamadryad, pixie, satyr, wilden. MONSTERS: unseelie fey, dangerous fey creatures, political machinations of the archfey. [COLOR="Yellow"]UNDERDARK [/COLOR]- Subterranean Realm. drow, duergar, dwarf, warforged (built by dwarves - add darkvision). MONSTERS: oozes, aberrations, bugs, mind flayers, each other. [COLOR="Yellow"]BEASTLANDS[/COLOR] - Animalistic Jungle/ Savannah. human (considered "apefolk"), bullywug, dragonborn, hamadryad, kenku, minotaur, shifter, thri-kreen. MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants. [COLOR="Yellow"]MOS EISLEY[/COLOR] - Crossroads of the Planes. human, bladeling, changeling, deva, dragonborn, genasi, githyanki, githzerai, kalashtar, shardmind, tiefling, warforged. MONSTERS: demons, devils, elementals, starspawned horrors. A few races were placed to ensure that each of the six stats had a "bonus race" other than human in each realm (though not each of the 15 possible stat pairs). This helped to find homes for goliaths and warforged, for instance. What do you think? Does anything look out of place or missing? What other realms can you think of, and who would populate them? Where would you start? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
constructively carving up D&D
Top