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<blockquote data-quote="Rechan" data-source="post: 5758851" data-attributes="member: 54846"><p>BESTLANDS: MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants.</p><p></p><p>UNERDARK: MONSTERS: oozes, aberrations, bugs, mind flayers, each other.</p><p></p><p>SHADOWLANDS: MONSTERS: undead, incorporeal and creepy things.</p><p></p><p>I'd be very frustrated in any of these places if all we'll be fighting is a short list of things for level after level after level. </p><p></p><p>I understand you want to limit options to create a more cohesive theme, but if you limit too much, you kill variety and make it boring. Widen the scope. Compare your Shadowlands to Ravenloft. Ravenloft is dark and foreboding, but it doesn't limit iteslf to undead - it's historical and thematic horror. So not only undead but werewolves, doppelgangers and gargoyles fit in, along with other horrors. The world spans from misty Transylvanian castles to the sands of mummy-haunted pyramids. And Ravenloft is sure as hell cohesive.</p><p></p><p>For instance, instead of Beast Lands, where everything you fight is an unintelligent animal, just run a Jungle themed game. So you can have your dinos and beasts, but also yaun-ti and monkey men, tribes of headhunters and voodoo witch doctors.</p><p></p><p>Compare your limitations to Dark SUn's "No divine classes". Yours are far more severe.</p><p></p><p>And, before you start limiting things so stringently, you better take it up with your players. Too much limitation and I'd walk, flat out.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5758851, member: 54846"] BESTLANDS: MONSTERS: dinosaurs, giant insects, wild beasts, carnivorous plants. UNERDARK: MONSTERS: oozes, aberrations, bugs, mind flayers, each other. SHADOWLANDS: MONSTERS: undead, incorporeal and creepy things. I'd be very frustrated in any of these places if all we'll be fighting is a short list of things for level after level after level. I understand you want to limit options to create a more cohesive theme, but if you limit too much, you kill variety and make it boring. Widen the scope. Compare your Shadowlands to Ravenloft. Ravenloft is dark and foreboding, but it doesn't limit iteslf to undead - it's historical and thematic horror. So not only undead but werewolves, doppelgangers and gargoyles fit in, along with other horrors. The world spans from misty Transylvanian castles to the sands of mummy-haunted pyramids. And Ravenloft is sure as hell cohesive. For instance, instead of Beast Lands, where everything you fight is an unintelligent animal, just run a Jungle themed game. So you can have your dinos and beasts, but also yaun-ti and monkey men, tribes of headhunters and voodoo witch doctors. Compare your limitations to Dark SUn's "No divine classes". Yours are far more severe. And, before you start limiting things so stringently, you better take it up with your players. Too much limitation and I'd walk, flat out. [/QUOTE]
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