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Constructs revisited (Mongoose's Constructs supplement)
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<blockquote data-quote="Devon" data-source="post: 136552" data-attributes="member: 1446"><p>I received a copy of "Constructs" yesterday, and it's been quite a nice sourcebook. </p><p></p><p> There is an option for Extra Limbs which includes wings, although anything other than a Simulacrum (ex:</p><p> homunculus) with flight gets Poor maneuverability, so I am going to have to figure out an enhanced version</p><p> of flight for those quicker, bird-like automatons. </p><p></p><p> Also, giving extra intelligence to constructs isn't really addressed. You can give one Speech, which gives it</p><p> +3 to Int, or an 8 Int, whichever is higher, but making more intelligent golems and automata isn't addressed.</p><p> Only simulacra, which are based upon actual creatures, seem to have the capacity for above-average</p><p> intelligence. </p><p></p><p> The whole thing is set up with a base Cost Rating, which is increased as you add more features. You get</p><p> more base abilities depending on which type you go for: Golem (few abilities, very tough), Automata (weaker</p><p> than golems, but capable of possessing more abilities), and Simulacra (which is more like a template applied</p><p> to a base creature, like Erica's Flesh Golem template), adding Cost Rating. </p><p></p><p> When you're done adding abilities, you multiply to get the body cost, total cost, and xp cost. </p><p></p><p> There's a system for determining the DC for creating each type. They have a base set of HD-related stats</p><p> for various golem types: bone, wood, gold, adamantium, etc., as well as for automata. Simulacra, as before,</p><p> are treated as templates. </p><p></p><p> Overall, it looks like a nice system, but I still need to playtest it. I'll be changing the creation requirements</p><p> on a couple of my golems, but some abilities (like the Chain Golem's Flurry ability) will need to be spliced into</p><p> their system for balance purposes. </p><p></p><p> I may have to add Extra Intelligence and Quick Flight as additional abilities, with their own Construction</p><p> costs and requirements. If anyone who has the Constructs book is interested, I can post them, or we can</p><p> perhyaps workshop these abilities. </p><p></p><p> - Devon</p></blockquote><p></p>
[QUOTE="Devon, post: 136552, member: 1446"] I received a copy of "Constructs" yesterday, and it's been quite a nice sourcebook. There is an option for Extra Limbs which includes wings, although anything other than a Simulacrum (ex: homunculus) with flight gets Poor maneuverability, so I am going to have to figure out an enhanced version of flight for those quicker, bird-like automatons. Also, giving extra intelligence to constructs isn't really addressed. You can give one Speech, which gives it +3 to Int, or an 8 Int, whichever is higher, but making more intelligent golems and automata isn't addressed. Only simulacra, which are based upon actual creatures, seem to have the capacity for above-average intelligence. The whole thing is set up with a base Cost Rating, which is increased as you add more features. You get more base abilities depending on which type you go for: Golem (few abilities, very tough), Automata (weaker than golems, but capable of possessing more abilities), and Simulacra (which is more like a template applied to a base creature, like Erica's Flesh Golem template), adding Cost Rating. When you're done adding abilities, you multiply to get the body cost, total cost, and xp cost. There's a system for determining the DC for creating each type. They have a base set of HD-related stats for various golem types: bone, wood, gold, adamantium, etc., as well as for automata. Simulacra, as before, are treated as templates. Overall, it looks like a nice system, but I still need to playtest it. I'll be changing the creation requirements on a couple of my golems, but some abilities (like the Chain Golem's Flurry ability) will need to be spliced into their system for balance purposes. I may have to add Extra Intelligence and Quick Flight as additional abilities, with their own Construction costs and requirements. If anyone who has the Constructs book is interested, I can post them, or we can perhyaps workshop these abilities. - Devon [/QUOTE]
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