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Constucting a Campaign?
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<blockquote data-quote="Psion" data-source="post: 1151807" data-attributes="member: 172"><p>I'm also a big fan of the NPC driven (or as often, the organization driven) plots. I don't here many other people say they do games that way; I'm surprised to hear it today.</p><p></p><p>I typically decide who the powers in the world are, what their motivations, resources, MOs, and goals are. Then, I try to decide what conflict might arise that the PCs might get entangled in, and plant some hooks to draw the PCs in.</p><p></p><p>I just switched campaigns and find that without my richly developed and familiar stable of NPCs and organizations, it's a bit harder to make plots come together. Having the existant NPCs and organizations are a real boon when it comes to campaign design. When you are sitting there trying to conceive what would be a challenge/what could happen/etc., it becomes really convenient to free associate until you have a really rich plot.</p><p></p><p>I still do some "events imagining" and have an events agenda vice a strict plot to drive things, since you never know which way the PCs are going to go. But I have learned the hard way to not try to conceive plots too far in advance, because a lot of times your tastes, your players tastes, or the campaign conditions will change, and you will have wasted efforts. So, I like to keep things further in the future sort of vague.</p></blockquote><p></p>
[QUOTE="Psion, post: 1151807, member: 172"] I'm also a big fan of the NPC driven (or as often, the organization driven) plots. I don't here many other people say they do games that way; I'm surprised to hear it today. I typically decide who the powers in the world are, what their motivations, resources, MOs, and goals are. Then, I try to decide what conflict might arise that the PCs might get entangled in, and plant some hooks to draw the PCs in. I just switched campaigns and find that without my richly developed and familiar stable of NPCs and organizations, it's a bit harder to make plots come together. Having the existant NPCs and organizations are a real boon when it comes to campaign design. When you are sitting there trying to conceive what would be a challenge/what could happen/etc., it becomes really convenient to free associate until you have a really rich plot. I still do some "events imagining" and have an events agenda vice a strict plot to drive things, since you never know which way the PCs are going to go. But I have learned the hard way to not try to conceive plots too far in advance, because a lot of times your tastes, your players tastes, or the campaign conditions will change, and you will have wasted efforts. So, I like to keep things further in the future sort of vague. [/QUOTE]
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