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Constucting a Campaign?
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<blockquote data-quote="Jürgen Hubert" data-source="post: 1151987" data-attributes="member: 7177"><p>This issue is interesting to me as well, since I am going to start my first Urbis playtest soon...</p><p></p><p>I usually start with a central villain, or plot. In this case, I've decided to start the campaign with a conspiracy of a group of monarchists who want to topple the ruling merchant council of the city the PCs are initially in.</p><p></p><p>In order to bring the heir to the throne back, they must first destabilize the city so that the people will <em>want</em> a king to return. This means spreading fear, terror, and chaos among the populace - and lots of possibilities for the PCs to get involved, as they stop various nefarious schemes. Only gradually will they realize the full extent of the conspiracy - or even that there <em>is</em> a conspiracy...</p><p></p><p>Of course, I'll have to create an initial adventure that brings the PCs together - but that will have to wait until the players create their characters. It will make the world feel much more "real" if I can tie them in on an individual basis...</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 1151987, member: 7177"] This issue is interesting to me as well, since I am going to start my first Urbis playtest soon... I usually start with a central villain, or plot. In this case, I've decided to start the campaign with a conspiracy of a group of monarchists who want to topple the ruling merchant council of the city the PCs are initially in. In order to bring the heir to the throne back, they must first destabilize the city so that the people will [i]want[/i] a king to return. This means spreading fear, terror, and chaos among the populace - and lots of possibilities for the PCs to get involved, as they stop various nefarious schemes. Only gradually will they realize the full extent of the conspiracy - or even that there [i]is[/i] a conspiracy... Of course, I'll have to create an initial adventure that brings the PCs together - but that will have to wait until the players create their characters. It will make the world feel much more "real" if I can tie them in on an individual basis... [/QUOTE]
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