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Consultations re 3.5 --> 4E Druid/Wizard Conversion?
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<blockquote data-quote="Schwabio" data-source="post: 4867886" data-attributes="member: 84565"><p>Again at least somewhat liberal interpretation is required to not screw yourself with MAD.</p><p></p><p>Here is an eladrin build I had sitting around. </p><p>Again Ritual Caster + arcana, nature and religion gives you all the story magic you need.</p><p></p><p>Then what do you do in combat? which is why we are here=)</p><p></p><p></p><p>This is a variation of the FeyCharger idea. There are numerous discussion threads on it. Some of which use bogus math others that are good. But its good either way, just not broken when you don't break rules on stacking buffs</p><p></p><p>This guy's schtick is getting many attacks around with Magic Missle.</p><p> </p><p>move action: whatever you want</p><p>std action: charge as part of charge can use racial encounter to teleport 5 squares</p><p> on use of feystep: you get a basic melee attack->in this case magic missile</p><p> at end of charge:->magic missile, if it hits you do not expend feystep</p><p></p><p>immediate reaction: either Aegis of Assault/Lotus Master Riposte fires off and you get another MM</p><p></p><p></p><p>If you fire off a daily power first: Wizard's Fury</p><p> once a round you can Magic Missile as a minor action.</p><p></p><p></p><p>So up to 4 attacks per round melee or range 20 </p><p></p><p>Also when you Fey Step, Ghostblade gives you combat advantage on one guy for a round</p><p></p><p>references: <a href="http://forums.gleemax.com/showthread.php?t=1178453" target="_blank">Arcane Feycharger (345dpr all day) - Wizards Community</a> </p><p></p><p></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Tomax, level 12</p><p>Eladrin, Wizard|Swordmage, Ghost Blade</p><p>Swordmage Aegis (Hybrid): Aegis of Assault</p><p>Background: Born Under a Bad Sign</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 15, Con 11, Dex 14, Int 23, Wis 14, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 10, Dex 11, Int 18, Wis 12, Cha 8.</p><p></p><p></p><p>AC: 25 Fort: 20 Reflex: 24 Will: 24</p><p>HP: 90 Surges: 7 Surge Value: 22</p><p></p><p>TRAINED SKILLS</p><p>Religion +17, History +19, Arcana +19, Nature +13, Athletics +13</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +8, Bluff +5, Diplomacy +5, Dungeoneering +8, Endurance +6, Heal +8, Insight +8, Intimidate +5, Perception +8, Stealth +8, Streetwise +5, Thievery +8</p><p></p><p>FEATS</p><p>Level 1: Eladrin Swordmage Advance</p><p>Level 2: Reaper's Touch</p><p>Level 4: White Lotus Riposte</p><p>Level 6: Ritual Caster</p><p>Level 8: Battle Awareness</p><p>Level 10: Powerful Charge</p><p>Level 11: White Lotus Master Riposte</p><p>Level 12: Fey Charge</p><p></p><p>POWERS</p><p>Hybrid Swordmage at-will 1: Greenflame Blade</p><p>Hybrid Wizard at-will 1: Magic Missile</p><p>Hybrid encounter 1: Burning Hands</p><p>Hybrid daily 1: Wizard's Fury</p><p>Hybrid utility 2: Shield</p><p>Hybrid encounter 3: Dimensional Vortex</p><p>Hybrid daily 5: Dimensional Bond</p><p>Hybrid utility 6: Armathor's Step</p><p>Hybrid encounter 7: Twist of Space</p><p>Hybrid daily 9: Lightning Strider</p><p>Hybrid utility 10: Dimensional Dodge</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Implement, Wand, Staff of Missile Mastery +3, Salve of Power (heroic tier), Cloak of Distortion +2, Stoneskin Githweave Armor +3, Horned Helm (heroic tier), Dynamic Longsword +2, Boots of Adept Charging (heroic tier)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p></blockquote><p></p>
[QUOTE="Schwabio, post: 4867886, member: 84565"] Again at least somewhat liberal interpretation is required to not screw yourself with MAD. Here is an eladrin build I had sitting around. Again Ritual Caster + arcana, nature and religion gives you all the story magic you need. Then what do you do in combat? which is why we are here=) This is a variation of the FeyCharger idea. There are numerous discussion threads on it. Some of which use bogus math others that are good. But its good either way, just not broken when you don't break rules on stacking buffs This guy's schtick is getting many attacks around with Magic Missle. move action: whatever you want std action: charge as part of charge can use racial encounter to teleport 5 squares on use of feystep: you get a basic melee attack->in this case magic missile at end of charge:->magic missile, if it hits you do not expend feystep immediate reaction: either Aegis of Assault/Lotus Master Riposte fires off and you get another MM If you fire off a daily power first: Wizard's Fury once a round you can Magic Missile as a minor action. So up to 4 attacks per round melee or range 20 Also when you Fey Step, Ghostblade gives you combat advantage on one guy for a round references: [URL="http://forums.gleemax.com/showthread.php?t=1178453"]Arcane Feycharger (345dpr all day) - Wizards Community[/URL] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Tomax, level 12 Eladrin, Wizard|Swordmage, Ghost Blade Swordmage Aegis (Hybrid): Aegis of Assault Background: Born Under a Bad Sign FINAL ABILITY SCORES Str 15, Con 11, Dex 14, Int 23, Wis 14, Cha 9. STARTING ABILITY SCORES Str 13, Con 10, Dex 11, Int 18, Wis 12, Cha 8. AC: 25 Fort: 20 Reflex: 24 Will: 24 HP: 90 Surges: 7 Surge Value: 22 TRAINED SKILLS Religion +17, History +19, Arcana +19, Nature +13, Athletics +13 UNTRAINED SKILLS Acrobatics +8, Bluff +5, Diplomacy +5, Dungeoneering +8, Endurance +6, Heal +8, Insight +8, Intimidate +5, Perception +8, Stealth +8, Streetwise +5, Thievery +8 FEATS Level 1: Eladrin Swordmage Advance Level 2: Reaper's Touch Level 4: White Lotus Riposte Level 6: Ritual Caster Level 8: Battle Awareness Level 10: Powerful Charge Level 11: White Lotus Master Riposte Level 12: Fey Charge POWERS Hybrid Swordmage at-will 1: Greenflame Blade Hybrid Wizard at-will 1: Magic Missile Hybrid encounter 1: Burning Hands Hybrid daily 1: Wizard's Fury Hybrid utility 2: Shield Hybrid encounter 3: Dimensional Vortex Hybrid daily 5: Dimensional Bond Hybrid utility 6: Armathor's Step Hybrid encounter 7: Twist of Space Hybrid daily 9: Lightning Strider Hybrid utility 10: Dimensional Dodge ITEMS Adventurer's Kit, Implement, Wand, Staff of Missile Mastery +3, Salve of Power (heroic tier), Cloak of Distortion +2, Stoneskin Githweave Armor +3, Horned Helm (heroic tier), Dynamic Longsword +2, Boots of Adept Charging (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] [/QUOTE]
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