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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Consultations re 3.5 --> 4E Druid/Wizard Conversion?
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<blockquote data-quote="corncob" data-source="post: 4867913" data-attributes="member: 60860"><p>A Half-elf Druid/Wizard is easy to translate into 4E, and unlike its 3E counterpart will be more effective than two midget stuck together. There's no need to take half-measures trying to capture the "essence" of the character, at least in this case. Observe:</p><p></p><p>[sblock]====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Drew, level 10</p><p>Half-Elf, Wizard|Druid</p><p>Hybrid Druid: Hybrid Druid Reflex</p><p>Hybrid Talent: Arcane Implement Mastery</p><p>Arcane Implement Mastery: Staff of Defense</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 15, Dex 11, Int 18, Wis 18, Cha 12.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 13, Dex 11, Int 16, Wis 16, Cha 10.</p><p></p><p></p><p>AC: 25 Fort: 20 Reflex: 23 Will: 23</p><p>HP: 62 Surges: 8 Surge Value: 15</p><p></p><p>TRAINED SKILLS</p><p>Heal +14, Insight +16, Arcana +14, Nature +14</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Bluff +6, Diplomacy +8, Dungeoneering +9, Endurance +7, History +9, Intimidate +6, Perception +9, Religion +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Leather)</p><p>Level 2: Focused Expertise (Quarterstaff)</p><p>Level 4: Hybrid Talent</p><p>Level 6: Ritual Caster</p><p>Level 8: Spirit Talker</p><p>Level 10: Arcane Familiar</p><p></p><p>POWERS</p><p>Dilettante: Magic Weapon</p><p>Hybrid Druid at-will 1: Pounce</p><p>Hybrid Wizard at-will 1: Thunderwave</p><p>Spirit Talker: Spirit's Shield</p><p>Hybrid encounter 1: Chill Strike</p><p>Hybrid daily 1: Sleep</p><p>Hybrid utility 2: Barkskin</p><p>Hybrid encounter 3: Predator's Flurry</p><p>Hybrid daily 5: Summon Guardian Drake</p><p>Hybrid utility 6: Wizard's Escape</p><p>Hybrid encounter 7: Fire Shroud</p><p>Hybrid daily 9: Visions of Ruin</p><p>Hybrid utility 10: Mass Resistance</p><p></p><p>ITEMS</p><p>Defensive Staff +2, Amulet of Protection +2, Summoned Leather Armor +2, Adventurer's Kit, Ritual Book[/sblock]</p></blockquote><p></p>
[QUOTE="corncob, post: 4867913, member: 60860"] A Half-elf Druid/Wizard is easy to translate into 4E, and unlike its 3E counterpart will be more effective than two midget stuck together. There's no need to take half-measures trying to capture the "essence" of the character, at least in this case. Observe: [sblock]====== Created Using Wizards of the Coast D&D Character Builder ====== Drew, level 10 Half-Elf, Wizard|Druid Hybrid Druid: Hybrid Druid Reflex Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Staff of Defense FINAL ABILITY SCORES Str 8, Con 15, Dex 11, Int 18, Wis 18, Cha 12. STARTING ABILITY SCORES Str 8, Con 13, Dex 11, Int 16, Wis 16, Cha 10. AC: 25 Fort: 20 Reflex: 23 Will: 23 HP: 62 Surges: 8 Surge Value: 15 TRAINED SKILLS Heal +14, Insight +16, Arcana +14, Nature +14 UNTRAINED SKILLS Acrobatics +5, Bluff +6, Diplomacy +8, Dungeoneering +9, Endurance +7, History +9, Intimidate +6, Perception +9, Religion +9, Stealth +5, Streetwise +6, Thievery +5, Athletics +4 FEATS Level 1: Armor Proficiency (Leather) Level 2: Focused Expertise (Quarterstaff) Level 4: Hybrid Talent Level 6: Ritual Caster Level 8: Spirit Talker Level 10: Arcane Familiar POWERS Dilettante: Magic Weapon Hybrid Druid at-will 1: Pounce Hybrid Wizard at-will 1: Thunderwave Spirit Talker: Spirit's Shield Hybrid encounter 1: Chill Strike Hybrid daily 1: Sleep Hybrid utility 2: Barkskin Hybrid encounter 3: Predator's Flurry Hybrid daily 5: Summon Guardian Drake Hybrid utility 6: Wizard's Escape Hybrid encounter 7: Fire Shroud Hybrid daily 9: Visions of Ruin Hybrid utility 10: Mass Resistance ITEMS Defensive Staff +2, Amulet of Protection +2, Summoned Leather Armor +2, Adventurer's Kit, Ritual Book[/sblock] [/QUOTE]
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Consultations re 3.5 --> 4E Druid/Wizard Conversion?
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