Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Consultations re 3.5 --> 4E Druid/Wizard Conversion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Schwabio" data-source="post: 4868025" data-attributes="member: 84565"><p>I liked Corncob's build except for WildShape.</p><p> </p><p></p><p> I would stay away from the WildShape, as only your beast form powers work in it. And your beast form powers do not work in bipedal form.</p><p> Course then you can turn into and animal and wander around all day, and thats kinda cool from a story perspective.</p><p></p><p></p><p>Big Thundery Blood Pulse then push them around with Thunderwave. Also rest of party can cause extra damage if they move targets.</p><p></p><p>Magic Weapon is excellent at-will buff, great default action</p><p></p><p>Direwolf as mount again provides reliable Combat Advantage.</p><p></p><p>Orbs of inevitable continuance: great way to extend status effect spells by a round, makes them much more useful, you can use cheap ones even at higher levels for their daily power</p><p></p><p>[sblock]</p><p style="text-align: left"> ====== Created Using Wizards of the Coast D&D Character Builder ======</p> <p style="text-align: left">Blunder, level 12</p> <p style="text-align: left">Half-Elf, Druid|Wizard, Blood Mage</p> <p style="text-align: left">Hybrid Druid: Hybrid Druid Reflex</p> <p style="text-align: left">Hybrid Talent: Arcane Implement Mastery</p> <p style="text-align: left">Arcane Implement Mastery: Orb of Imposition</p> <p style="text-align: left">Arcane Admixture Damage Type: Arcane Admixture Thunder</p> <p style="text-align: left">Arcane Admixture Power: Blood Pulse</p> <p style="text-align: left">Background: Born Under a Bad Sign</p> <p style="text-align: left"></p> <p style="text-align: left">FINAL ABILITY SCORES</p> <p style="text-align: left">Str 9, Con 14, Dex 11, Int 20, Wis 19, Cha 13.</p> <p style="text-align: left"></p> <p style="text-align: left">STARTING ABILITY SCORES</p> <p style="text-align: left">Str 8, Con 11, Dex 10, Int 17, Wis 16, Cha 10.</p> <p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left">AC: 24 Fort: 21 Reflex: 25 Will: 24</p> <p style="text-align: left">HP: 75 Surges: 8 Surge Value: 18</p> <p style="text-align: left"></p> <p style="text-align: left">TRAINED SKILLS</p> <p style="text-align: left">Dungeoneering +15, Arcana +16, Nature +15</p> <p style="text-align: left"></p> <p style="text-align: left">UNTRAINED SKILLS</p> <p style="text-align: left">Acrobatics +6, Bluff +7, Diplomacy +9, Endurance +8, Heal +10, History +11, Insight +12, Intimidate +7, Perception +10, Religion +11, Stealth +6, Streetwise +7, Thievery +6, Athletics +5</p> <p style="text-align: left"></p> <p style="text-align: left">FEATS</p> <p style="text-align: left">Level 1: Hybrid Talent</p> <p style="text-align: left">Level 2: Enlarge Spell</p> <p style="text-align: left">Level 4: Implement Expertise (staff)</p> <p style="text-align: left">Level 6: Ritual Caster</p> <p style="text-align: left">Level 8: White Lotus Riposte</p> <p style="text-align: left">Level 10: Mounted Combat</p> <p style="text-align: left">Level 11: Arcane Admixture</p> <p style="text-align: left">Level 12: Resounding Thunder</p> <p style="text-align: left"></p> <p style="text-align: left">POWERS</p> <p style="text-align: left">Dilettante: Magic Weapon</p> <p style="text-align: left">Hybrid Druid at-will 1: Grasping Tide</p> <p style="text-align: left">Hybrid Wizard at-will 1: Thunderwave</p> <p style="text-align: left">Hybrid encounter 1: Twisting Vines</p> <p style="text-align: left">Hybrid daily 1: Summon Fierce Boar</p> <p style="text-align: left">Hybrid utility 2: Shield</p> <p style="text-align: left">Hybrid encounter 3: Color Spray</p> <p style="text-align: left">Hybrid daily 5: Visions of Avarice</p> <p style="text-align: left">Hybrid utility 6: Camouflage Cloak</p> <p style="text-align: left">Hybrid encounter 7: Twist of Space</p> <p style="text-align: left">Hybrid daily 9: Summon Giant Crocodile</p> <p style="text-align: left">Hybrid utility 10: Repelling Shield</p> <p style="text-align: left"></p> <p style="text-align: left">ITEMS</p> <p style="text-align: left">Enduring Spirit Vestments Cloth Armor (Basic Clothing) +3, Amulet of Protection +3, Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Orb, Orb of Inevitable Continuance +1 (4), Orb of Inescapable Consequences +3, Dire Wolf, Impenetrable Barding (heroic tier), Zephyr Horseshoes (heroic tier), Saddle of Strength (heroic tier)</p> <p style="text-align: left">====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock]</p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Schwabio, post: 4868025, member: 84565"] I liked Corncob's build except for WildShape. I would stay away from the WildShape, as only your beast form powers work in it. And your beast form powers do not work in bipedal form. Course then you can turn into and animal and wander around all day, and thats kinda cool from a story perspective. Big Thundery Blood Pulse then push them around with Thunderwave. Also rest of party can cause extra damage if they move targets. Magic Weapon is excellent at-will buff, great default action Direwolf as mount again provides reliable Combat Advantage. Orbs of inevitable continuance: great way to extend status effect spells by a round, makes them much more useful, you can use cheap ones even at higher levels for their daily power [sblock] [LEFT] ====== Created Using Wizards of the Coast D&D Character Builder ====== Blunder, level 12 Half-Elf, Druid|Wizard, Blood Mage Hybrid Druid: Hybrid Druid Reflex Hybrid Talent: Arcane Implement Mastery Arcane Implement Mastery: Orb of Imposition Arcane Admixture Damage Type: Arcane Admixture Thunder Arcane Admixture Power: Blood Pulse Background: Born Under a Bad Sign FINAL ABILITY SCORES Str 9, Con 14, Dex 11, Int 20, Wis 19, Cha 13. STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 17, Wis 16, Cha 10. AC: 24 Fort: 21 Reflex: 25 Will: 24 HP: 75 Surges: 8 Surge Value: 18 TRAINED SKILLS Dungeoneering +15, Arcana +16, Nature +15 UNTRAINED SKILLS Acrobatics +6, Bluff +7, Diplomacy +9, Endurance +8, Heal +10, History +11, Insight +12, Intimidate +7, Perception +10, Religion +11, Stealth +6, Streetwise +7, Thievery +6, Athletics +5 FEATS Level 1: Hybrid Talent Level 2: Enlarge Spell Level 4: Implement Expertise (staff) Level 6: Ritual Caster Level 8: White Lotus Riposte Level 10: Mounted Combat Level 11: Arcane Admixture Level 12: Resounding Thunder POWERS Dilettante: Magic Weapon Hybrid Druid at-will 1: Grasping Tide Hybrid Wizard at-will 1: Thunderwave Hybrid encounter 1: Twisting Vines Hybrid daily 1: Summon Fierce Boar Hybrid utility 2: Shield Hybrid encounter 3: Color Spray Hybrid daily 5: Visions of Avarice Hybrid utility 6: Camouflage Cloak Hybrid encounter 7: Twist of Space Hybrid daily 9: Summon Giant Crocodile Hybrid utility 10: Repelling Shield ITEMS Enduring Spirit Vestments Cloth Armor (Basic Clothing) +3, Amulet of Protection +3, Cloth Armor (Basic Clothing), Adventurer's Kit, Implement, Orb, Orb of Inevitable Continuance +1 (4), Orb of Inescapable Consequences +3, Dire Wolf, Impenetrable Barding (heroic tier), Zephyr Horseshoes (heroic tier), Saddle of Strength (heroic tier) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======[/sblock] [/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Consultations re 3.5 --> 4E Druid/Wizard Conversion?
Top