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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Consultations re 3.5 --> 4E Druid/Wizard Conversion?
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<blockquote data-quote="LightPhoenix" data-source="post: 4871578" data-attributes="member: 115"><p>I think one of the reasons you're having problems with the class design is because you're trying to be extremely versatile. Druids in 3E used to be the kings of versatility, however in 4E that versatility has been divided between three different classes (Druid, Warden, Shaman). Having a character that will in any way effectively buff/debuff, melee wildshape, summon, and blast is non-existent in 4E. My advice would be to choose two and start from there.</p><p></p><p>If you want buff/debuff, you'll have to use a Leader. My suggestion would be Bard, but any leader will do. In full disclosure, I'm not a fan of the Shaman, but it may fit your idea better.</p><p></p><p>Melee wild-shaping is IMO best represented by the Warden (a defender). However, if you want to maintain your style, Druid is the better fit. However, you will never be that great in melee, even if the Druid encourages it a little more than other controllers.</p><p></p><p>There are a number of choices for summoning - Wizard, Artificer, and Druid all provide summoning powers.</p><p></p><p>Druid by itself is good for blasting, however any controller here will do.</p><p></p><p>My suggestions would be to go with summoning and blasting, using either a pure Druid or a Druid/Wizard hybrid. The two overlap well enough in those areas so as to be decent.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4871578, member: 115"] I think one of the reasons you're having problems with the class design is because you're trying to be extremely versatile. Druids in 3E used to be the kings of versatility, however in 4E that versatility has been divided between three different classes (Druid, Warden, Shaman). Having a character that will in any way effectively buff/debuff, melee wildshape, summon, and blast is non-existent in 4E. My advice would be to choose two and start from there. If you want buff/debuff, you'll have to use a Leader. My suggestion would be Bard, but any leader will do. In full disclosure, I'm not a fan of the Shaman, but it may fit your idea better. Melee wild-shaping is IMO best represented by the Warden (a defender). However, if you want to maintain your style, Druid is the better fit. However, you will never be that great in melee, even if the Druid encourages it a little more than other controllers. There are a number of choices for summoning - Wizard, Artificer, and Druid all provide summoning powers. Druid by itself is good for blasting, however any controller here will do. My suggestions would be to go with summoning and blasting, using either a pure Druid or a Druid/Wizard hybrid. The two overlap well enough in those areas so as to be decent. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Consultations re 3.5 --> 4E Druid/Wizard Conversion?
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