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Contemplating a variant magic system...
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<blockquote data-quote="Horoku" data-source="post: 1646483" data-attributes="member: 12667"><p>Double-Post. Sorry. And... er... Bump.</p><p></p><p>Some ideas for Advanced Mana Stones:</p><p></p><p>Minor Battery:</p><p>This AMS is a large gemstone, about one inch in length, with runes carved into the surface. It can hold, as an item of Spell Storing, up to 3 levels of spells within it. Each time a spell is cast from it, the Minor Battery loses a Stress Point.</p><p></p><p>Major Battery:</p><p>A huge crystal, 8 inches in length and covered in runes, this AMS can hold up to 6 levels of spells within it. Each time a spell is cast from it, the Major Battery loses a Stress Point.</p><p></p><p>Greater Battery:</p><p>A gigantic crystaline structure, easily 10 feet tall, this AMS has been enchanted to provide spell energy to a large area. Imbued with powerful magicks, the Greater Battery stores raw Mana instead of spells. A Greater Battery has 5d20 + 10 Mana Charges per day. Each Mana Charge can fuel one spell-level; 0-level spells use half a Mana Charge. A Greater Battery can be recharged at command if necsessary, but it will lose 1d10 Stress Points. Mana Charges are harnessed by casters (who generally require some sort of key) in the area, or by devices that have been attuned to the Battery. The caster level of a Greater Battery spell is equal to the level of the caster, or the level of casting that the device is designed to utilize. Casters can use this Mana to hardcast spells that they know by taking the necessary time to prepare that spell and cast it as one long action. Devices are generally have situational triggers (street lamps activate at sundown, and cast <em>Light</em>, using a built-in metamagic (Extend, +1 to spell-slot level). Most street lamps have a caster level of 10. Therefore, it takes 4 Mana Charges per 12-hour period to light one lamp).</p><p></p><p>Wow, that last one was funky. I dunno. Contemplation is fun. Now I must sleep.</p></blockquote><p></p>
[QUOTE="Horoku, post: 1646483, member: 12667"] Double-Post. Sorry. And... er... Bump. Some ideas for Advanced Mana Stones: Minor Battery: This AMS is a large gemstone, about one inch in length, with runes carved into the surface. It can hold, as an item of Spell Storing, up to 3 levels of spells within it. Each time a spell is cast from it, the Minor Battery loses a Stress Point. Major Battery: A huge crystal, 8 inches in length and covered in runes, this AMS can hold up to 6 levels of spells within it. Each time a spell is cast from it, the Major Battery loses a Stress Point. Greater Battery: A gigantic crystaline structure, easily 10 feet tall, this AMS has been enchanted to provide spell energy to a large area. Imbued with powerful magicks, the Greater Battery stores raw Mana instead of spells. A Greater Battery has 5d20 + 10 Mana Charges per day. Each Mana Charge can fuel one spell-level; 0-level spells use half a Mana Charge. A Greater Battery can be recharged at command if necsessary, but it will lose 1d10 Stress Points. Mana Charges are harnessed by casters (who generally require some sort of key) in the area, or by devices that have been attuned to the Battery. The caster level of a Greater Battery spell is equal to the level of the caster, or the level of casting that the device is designed to utilize. Casters can use this Mana to hardcast spells that they know by taking the necessary time to prepare that spell and cast it as one long action. Devices are generally have situational triggers (street lamps activate at sundown, and cast [I]Light[/I], using a built-in metamagic (Extend, +1 to spell-slot level). Most street lamps have a caster level of 10. Therefore, it takes 4 Mana Charges per 12-hour period to light one lamp). Wow, that last one was funky. I dunno. Contemplation is fun. Now I must sleep. [/QUOTE]
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