Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Contemplative: Cleric as PrC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sound of Azure" data-source="post: 3405843" data-attributes="member: 40749"><p><strong>Contemplative Auras and Graces</strong></p><p></p><p><span style="font-size: 12px"><span style="color: Blue"><strong>Contemplative Auras </strong> </span> </span> (incomplete)</p><p></p><p><span style="color: Green"><strong>Aura of Courage</strong></span></p><p>Followers of your patron deity within the area of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Fear effects. </p><p>While this aura is active, you are immune to fear effects.</p><p></p><p><span style="color: Green"><strong>Aura of Health</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Divine Health, Divine Body</p><p>Followers of your patron deity within the area of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Disease and Poison.</p><p></p><p><span style="color: Green"><strong>Aura of Loyalty</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Diplomacy 13 ranks or Intimidate 13 ranks, Divine Willpower</p><p>Your allies within the radius of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Charm and Compulsion effects. </p><p>While this aura is active, you are immune to Charm and Compulsion effects.</p><p></p><p><span style="color: Green"><strong>Aura of Menace</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Base Attack bonus +10, Intimidate 15 ranks</p><p>Followers of your patron deity within the radius of your aura gain a morale bonus equal to your Charisma modifier on either attack and damage rolls when fighting an enemy of your religion.</p><p>While this aura is active, you may make an Intimidate check to demoralise an enemy of your religion as a free action if you charge them or cast a spell at them. The enemy must be inside the radius of your aura to be affected. </p><p>If the target succeeds on its special level check, it is immune to your aura of menace for 24 hours.</p><p></p><p><span style="color: Green"><strong>Divine Grace</strong></span><strong></strong></p><p><strong>Prerequisite:</strong> Contemplative level 2</p><p>While this aura is active, you gain a bonus on all saving throws equal to your Charisma bonus. This aura does not have an area.</p><p></p><p><span style="color: Green"><strong>End to Strife</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Contemplative level 10, Sanctuary Aura, Charisma 15, Wisdom 17</p><p>Activating End to Strife is a standard action. When you activate this aura, all intelligent creatures within your aura that make an attack takes must make a Will save (DC 10 + ½ contemplative level + contemplative’s Charisma modifier) or lose their action.</p><p></p><p>Targets outside of your aura may freely attack creatures in the area without being affected from End to Strife.</p><p></p><p>Maintaining End to Strife requires concentration, and you must spend a standard action each round to maintain the effect, to a maximum duration of 1 round per class level. End to Strife is an Enchantment (Compulsion) effect.</p><p></p><p><span style="color: Green"><strong>Mettle</strong></span><strong></strong></p><p><strong>Prerequisite:</strong> Contemplative level 8 or higher</p><p>The contemplative gains a special blessing allowing him to shrug off magical effects that would otherwise harm him. If a contemplative with mettle makes a successful Fortitude or Will saving throw that would normally reduce the spell’s effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial”, “Fortitude half”, or similar entries ca be negated through this ability.</p><p>This aura is personal range, and does not have an area.</p><p></p><p><span style="color: Green"><strong>Sanctuary</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Diplomacy 13 ranks</p><p>While this aura is active, intelligent creatures within your aura attempting to directly attack you must make a Will save (DC 10 + ½ contemplative level + contemplative Charisma modifier) or be unable to follow through with their attack, and loses their action. You can still be included in the area of area of effect spells and abilities.</p><p></p><p>Creatures attempting to attack you from outside of the radius of your aura are not subject to the sanctuary effect.</p><p></p><p>If you attack a creature within your aura, that creature is not subject to your Sanctuary Aura for the duration of the encounter.</p><p></p><p><span style="color: Blue"><span style="font-size: 12px"><strong>Contemplative Graces </strong></span> </span><strong> (incomplete)</strong></p><p><strong></strong></p><p><strong><span style="color: Green">Divine Wholeness</span></strong></p><p>With a touch, you can cure hit point damage equal to your twice your contemplative level plus your Charisma modifier and your Wisdom modifier.</p><p></p><p><strong><span style="color: Green">Feed the Hungry</span></strong></p><p>Channelling divine power, you produce basic food and water sufficient to feed one medium size creature per contemplative level for one day. This food will only keep for a day, but can be purified with this ability to extend the duration.</p><p>Alternatively, you may purify ruined or spoiled food and beverages so that it is fresh and edible once again. You may purify up to 2 cubic feet of food or beverage per contemplative level per use of this ability.</p><p></p><p><span style="color: Green"><strong>Remove Affliction</strong></span></p><p>Channelling divine power, you can remove Curses, Diseases, Poisons, as the Exhausted, Fatigued, Nauseated, and Sickened conditions. If the effect was created with a spell, you must make a level check (DC 10 + the caster level of the effect) to successfully removed that condition. Each condition to be removed requires a separate use of this grace.</p><p></p><p><span style="color: Green"><strong>Restoration of Body</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Divine Wholeness, Divine Fortitude</p><p>Channelling divine power, you eliminate ability damage equal to 1+ ½ your contemplative level (round down, minimum +1) to the target’s Constitution, Dexterity, or Strength score.</p><p></p><p><span style="color: Green"><strong>Restoration of Soul</strong></span><strong></strong></p><p><strong>Prerequisites:</strong> Divine Wholeness, Divine Willpower</p><p>Channelling divine power, you eliminate ability damage equal to 1 + ½ your contemplative level (round down, minimum 1) to the target’s Charisma, Intelligence, or Wisdom score.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3405843, member: 40749"] [b]Contemplative Auras and Graces[/b] [SIZE=3][COLOR=Blue][B]Contemplative Auras [/B] [/COLOR] [/SIZE] (incomplete) [COLOR=Green][B]Aura of Courage[/B][/COLOR] Followers of your patron deity within the area of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Fear effects. While this aura is active, you are immune to fear effects. [COLOR=Green][B]Aura of Health[/B][/COLOR][B] Prerequisites:[/B] Divine Health, Divine Body Followers of your patron deity within the area of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Disease and Poison. [COLOR=Green][B]Aura of Loyalty[/B][/COLOR][B] Prerequisites:[/B] Diplomacy 13 ranks or Intimidate 13 ranks, Divine Willpower Your allies within the radius of your aura gain a morale bonus equal to your Charisma bonus on saving throws against Charm and Compulsion effects. While this aura is active, you are immune to Charm and Compulsion effects. [COLOR=Green][B]Aura of Menace[/B][/COLOR][B] Prerequisites:[/B] Base Attack bonus +10, Intimidate 15 ranks Followers of your patron deity within the radius of your aura gain a morale bonus equal to your Charisma modifier on either attack and damage rolls when fighting an enemy of your religion. While this aura is active, you may make an Intimidate check to demoralise an enemy of your religion as a free action if you charge them or cast a spell at them. The enemy must be inside the radius of your aura to be affected. If the target succeeds on its special level check, it is immune to your aura of menace for 24 hours. [COLOR=Green][B]Divine Grace[/B][/COLOR][B] Prerequisite:[/B] Contemplative level 2 While this aura is active, you gain a bonus on all saving throws equal to your Charisma bonus. This aura does not have an area. [COLOR=Green][B]End to Strife[/B][/COLOR][B] Prerequisites:[/B] Contemplative level 10, Sanctuary Aura, Charisma 15, Wisdom 17 Activating End to Strife is a standard action. When you activate this aura, all intelligent creatures within your aura that make an attack takes must make a Will save (DC 10 + ½ contemplative level + contemplative’s Charisma modifier) or lose their action. Targets outside of your aura may freely attack creatures in the area without being affected from End to Strife. Maintaining End to Strife requires concentration, and you must spend a standard action each round to maintain the effect, to a maximum duration of 1 round per class level. End to Strife is an Enchantment (Compulsion) effect. [COLOR=Green][B]Mettle[/B][/COLOR][B] Prerequisite:[/B] Contemplative level 8 or higher The contemplative gains a special blessing allowing him to shrug off magical effects that would otherwise harm him. If a contemplative with mettle makes a successful Fortitude or Will saving throw that would normally reduce the spell’s effect, he suffers no effect from the spell at all. Only those spells with a Saving Throw entry of “Will partial”, “Fortitude half”, or similar entries ca be negated through this ability. This aura is personal range, and does not have an area. [COLOR=Green][B]Sanctuary[/B][/COLOR][B] Prerequisites:[/B] Diplomacy 13 ranks While this aura is active, intelligent creatures within your aura attempting to directly attack you must make a Will save (DC 10 + ½ contemplative level + contemplative Charisma modifier) or be unable to follow through with their attack, and loses their action. You can still be included in the area of area of effect spells and abilities. Creatures attempting to attack you from outside of the radius of your aura are not subject to the sanctuary effect. If you attack a creature within your aura, that creature is not subject to your Sanctuary Aura for the duration of the encounter. [COLOR=Blue][SIZE=3][B]Contemplative Graces [/B][/SIZE][B] [/b][/COLOR][B] (incomplete) [COLOR=Green]Divine Wholeness[/COLOR][/B][COLOR=Green][/COLOR] With a touch, you can cure hit point damage equal to your twice your contemplative level plus your Charisma modifier and your Wisdom modifier. [B][COLOR=Green]Feed the Hungry[/COLOR][/B] Channelling divine power, you produce basic food and water sufficient to feed one medium size creature per contemplative level for one day. This food will only keep for a day, but can be purified with this ability to extend the duration. Alternatively, you may purify ruined or spoiled food and beverages so that it is fresh and edible once again. You may purify up to 2 cubic feet of food or beverage per contemplative level per use of this ability. [COLOR=Green][B]Remove Affliction[/B][/COLOR] Channelling divine power, you can remove Curses, Diseases, Poisons, as the Exhausted, Fatigued, Nauseated, and Sickened conditions. If the effect was created with a spell, you must make a level check (DC 10 + the caster level of the effect) to successfully removed that condition. Each condition to be removed requires a separate use of this grace. [COLOR=Green][B]Restoration of Body[/B][/COLOR][B] Prerequisites:[/B] Divine Wholeness, Divine Fortitude Channelling divine power, you eliminate ability damage equal to 1+ ½ your contemplative level (round down, minimum +1) to the target’s Constitution, Dexterity, or Strength score. [COLOR=Green][B]Restoration of Soul[/B][/COLOR][B] Prerequisites:[/B] Divine Wholeness, Divine Willpower Channelling divine power, you eliminate ability damage equal to 1 + ½ your contemplative level (round down, minimum 1) to the target’s Charisma, Intelligence, or Wisdom score. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Contemplative: Cleric as PrC
Top