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Contemporary Simulationist TTRPGs [+]
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<blockquote data-quote="Neonchameleon" data-source="post: 9780091" data-attributes="member: 87792"><p>The big question (which is part of the incoherence of the GNS definition of Simulationism; there are multiple things Ron Edwards is talking about there) is <em>what are we simulating?</em></p><p></p><p>Absolutely agreed; we need to look at the output more than the individual inputs. I'm only not commenting on your example because I don't have the first bit of practical experience of big game hunting but I can 100% believe it. The big question is <em>what</em> things are simulating - and the big details simulations frequently have things like initiative and combat rounds being the same length in every fight with minimal attempts for characters to pace themselves. Also GURPS has fatigue points that have an effect - but ask any athlete whether they can fully recover all their fatigue in an hour. Systems like 4e or even 5e with split short and long rests do better this way at modelling the outputs of rest and recovery than GURPS.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9780091, member: 87792"] The big question (which is part of the incoherence of the GNS definition of Simulationism; there are multiple things Ron Edwards is talking about there) is [I]what are we simulating?[/I] Absolutely agreed; we need to look at the output more than the individual inputs. I'm only not commenting on your example because I don't have the first bit of practical experience of big game hunting but I can 100% believe it. The big question is [I]what[/I] things are simulating - and the big details simulations frequently have things like initiative and combat rounds being the same length in every fight with minimal attempts for characters to pace themselves. Also GURPS has fatigue points that have an effect - but ask any athlete whether they can fully recover all their fatigue in an hour. Systems like 4e or even 5e with split short and long rests do better this way at modelling the outputs of rest and recovery than GURPS. [/QUOTE]
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