Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Contemporary Simulationist TTRPGs [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9788082" data-attributes="member: 42582"><p>"Simulationism" - in the sense that the players of a RPG should have no aspiration beyond experiencing the fiction, as some combination of mechanics and GM narration present it to them - seems to have become a predominant orientation in the early-to-mid 1980s, and to have continued, perhaps in fluctuating degrees, since then. Classic D&D was not this sort of game: the aspiration of a player of (say) Tomb of Horrors or Gygax's Castle Greyhawk is to beat the dungeon, and thereby earn treasure and thus experience points. The fiction is a means to an end, not an end in itself.</p><p></p><p>"Simulationism", in the sense that <em>the mechanics of a RPG should yield the fiction with little need for anyone to decide/inject their own view</em>, has always been a minority approach to RPGing I think. RQ, RM, GURPS etc exemplify this, but they have never been predominant. 3E D&D seems to be the closest that D&D got to this, but it has so many other mechanical elements (both inherited from earlier D&D as well as of its own invention, like multi-classing and feats and so on) that it isn't really a sim game in this sense.</p><p></p><p>There is also "simulationism" in the sense that <em>each move/decision/roll made by a player</em> should, in both its origin and its consequences, mirror some causal process that the player's character is engendering in the fiction. This can sometimes be a special case of the preceding paragraph, I guess. I don't think D&D has ever been this sort of game - attack rolls, saving throws, memorising spells, making decisions based on hit points remaining, etc tend - especially in combination - to lead to absurdity if interpreted through this sort of simulationist lens (see eg Order of the Stick).</p></blockquote><p></p>
[QUOTE="pemerton, post: 9788082, member: 42582"] "Simulationism" - in the sense that the players of a RPG should have no aspiration beyond experiencing the fiction, as some combination of mechanics and GM narration present it to them - seems to have become a predominant orientation in the early-to-mid 1980s, and to have continued, perhaps in fluctuating degrees, since then. Classic D&D was not this sort of game: the aspiration of a player of (say) Tomb of Horrors or Gygax's Castle Greyhawk is to beat the dungeon, and thereby earn treasure and thus experience points. The fiction is a means to an end, not an end in itself. "Simulationism", in the sense that [I]the mechanics of a RPG should yield the fiction with little need for anyone to decide/inject their own view[/I], has always been a minority approach to RPGing I think. RQ, RM, GURPS etc exemplify this, but they have never been predominant. 3E D&D seems to be the closest that D&D got to this, but it has so many other mechanical elements (both inherited from earlier D&D as well as of its own invention, like multi-classing and feats and so on) that it isn't really a sim game in this sense. There is also "simulationism" in the sense that [I]each move/decision/roll made by a player[/I] should, in both its origin and its consequences, mirror some causal process that the player's character is engendering in the fiction. This can sometimes be a special case of the preceding paragraph, I guess. I don't think D&D has ever been this sort of game - attack rolls, saving throws, memorising spells, making decisions based on hit points remaining, etc tend - especially in combination - to lead to absurdity if interpreted through this sort of simulationist lens (see eg Order of the Stick). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Contemporary Simulationist TTRPGs [+]
Top