Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Content Warning Labels? Yeah or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dire Bare" data-source="post: 8460096" data-attributes="member: 18182"><p>Sigh. You keep talking about removing things from the game, which no one else in this discussion is doing. A warning statement doesn't remove anything, it just warns. You keep conflating phobias with traumas, and common triggers with "<em>everything can be triggering to someone</em>".</p><p></p><p>You seem to be claiming that we are asking game designers to be "<em>psychologists and analyze every possible situation</em>", which again no one is doing. I think the consensus is to reject your idea of "<em>it's everything or nothing</em>" when it comes to including warnings.</p><p></p><p>If I decided to try my hand at game design, I would certainly take the time to try and think through my work to see if there might be any common trauma triggers and/or problematic elements that, in my opinion, could use a warning statement or label of some sort. I would also try to get other folks eyes on my writing, to see if they can find things I've missed. I might agree or disagree with their feedback, but it would be a useful step. If I was publishing professionally, I would most definitely try and get some <em>sensitivity readers</em> to look over my work. A relatively new term and job description!</p><p></p><p>Getting to your specifics, since you seem to need that:</p><ul> <li data-xf-list-type="ul">[ISPOILER]Graphic Violence - Yes, this gets a warning label from me. Some folks find this level of graphic description offensive, so if I'm including it, I'm also including a warning. Granted, that warning might double as a sales pitch! <em>Only peer within if you can handle dark themes and the most gruesome depictions of violence . . .</em><br /> [*]Paralysis - (including <em>hold person</em>) I've actually known a person with this trigger, but to my knowledge, this isn't a common. No warning label.<br /> [*]Trapped in the dark - (including <em>darkness</em>) More of a phobia than a trauma trigger, and while fear of the dark is common, a true phobia or trauma isn't. No warning label.<br /> [*]Charm spells and effects - (including <em>hypnotic pattern</em>) Charm effects do require being careful, as they can lead to consent issues. I certainly wouldn't write about using charm effects to have any sort of sexual seduction effects, or if I did for some reason, that's getting a warning label! Using charm effects to influence emotion, to "push" a character in a specific emotional direction . . . honestly, I don't know. Undecided.<br /> [*]Photosensitivity - (again, <em>hypnotic pattern</em>) Not sure if this was your thinking, but I would be completely unconcerned with photosensitive readers, as while this may be a visual effect <em>in universe</em>, it isn't <em>in game</em>. Descriptions of brightly flashing and colored lights is unlikely to trigger anyone. No warning label.[/ISPOILER]</li> </ul><p>I'm open to changing my mind on any of the above. Context also matters. What type of product am I designing? Who is the intended audience? Is this self-published or work-for-hire?</p><p></p><p>If other authors decide differently on these specifics, that's okay. Would their use of warning labels I don't feel necessary keep my from purchasing their product? Probably not. Would the lack of warning labels where I feel they are necessary keep me away? Probably yes. But not every product is for me, so that's okay too.</p><p></p><p>There's already some stuff out there that crosses lines for me personally that I won't purchase. Some of these products very much use warning labels, others don't. I'm okay with all of that.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8460096, member: 18182"] Sigh. You keep talking about removing things from the game, which no one else in this discussion is doing. A warning statement doesn't remove anything, it just warns. You keep conflating phobias with traumas, and common triggers with "[I]everything can be triggering to someone[/I]". You seem to be claiming that we are asking game designers to be "[I]psychologists and analyze every possible situation[/I]", which again no one is doing. I think the consensus is to reject your idea of "[I]it's everything or nothing[/I]" when it comes to including warnings. If I decided to try my hand at game design, I would certainly take the time to try and think through my work to see if there might be any common trauma triggers and/or problematic elements that, in my opinion, could use a warning statement or label of some sort. I would also try to get other folks eyes on my writing, to see if they can find things I've missed. I might agree or disagree with their feedback, but it would be a useful step. If I was publishing professionally, I would most definitely try and get some [I]sensitivity readers[/I] to look over my work. A relatively new term and job description! Getting to your specifics, since you seem to need that: [LIST] [*][ISPOILER]Graphic Violence - Yes, this gets a warning label from me. Some folks find this level of graphic description offensive, so if I'm including it, I'm also including a warning. Granted, that warning might double as a sales pitch! [I]Only peer within if you can handle dark themes and the most gruesome depictions of violence . . .[/I] [*]Paralysis - (including [I]hold person[/I]) I've actually known a person with this trigger, but to my knowledge, this isn't a common. No warning label. [*]Trapped in the dark - (including [I]darkness[/I]) More of a phobia than a trauma trigger, and while fear of the dark is common, a true phobia or trauma isn't. No warning label. [*]Charm spells and effects - (including [I]hypnotic pattern[/I]) Charm effects do require being careful, as they can lead to consent issues. I certainly wouldn't write about using charm effects to have any sort of sexual seduction effects, or if I did for some reason, that's getting a warning label! Using charm effects to influence emotion, to "push" a character in a specific emotional direction . . . honestly, I don't know. Undecided. [*]Photosensitivity - (again, [I]hypnotic pattern[/I]) Not sure if this was your thinking, but I would be completely unconcerned with photosensitive readers, as while this may be a visual effect [I]in universe[/I], it isn't [I]in game[/I]. Descriptions of brightly flashing and colored lights is unlikely to trigger anyone. No warning label.[/ISPOILER] [/LIST] I'm open to changing my mind on any of the above. Context also matters. What type of product am I designing? Who is the intended audience? Is this self-published or work-for-hire? If other authors decide differently on these specifics, that's okay. Would their use of warning labels I don't feel necessary keep my from purchasing their product? Probably not. Would the lack of warning labels where I feel they are necessary keep me away? Probably yes. But not every product is for me, so that's okay too. There's already some stuff out there that crosses lines for me personally that I won't purchase. Some of these products very much use warning labels, others don't. I'm okay with all of that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Content Warning Labels? Yeah or Nay?
Top