Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Content Warning Labels? Yeah or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 8461026" data-attributes="member: 6704184"><p>But the point is help people avoid certain things if they want, or be warned before reading that type of content. You have only halfway done that if there is just a general "some of this stuff is real dark and gross."</p><p></p><p>A whole paragraph or intrusive banner, sure, but a small symbol in the corner of the page? That's just better organization.</p><p></p><p>I really like the top corner style, here, but I think that what would work best is to have the author's note style warning, and a short glossory of types of content with associated symbols or abbreviations, and then use the symbol or abbreviation at the top right of each entry. Sidebars for a given critter are useful when it's complicated what is problematic or triggering about them, but most of the time "body horror, infanticide, loss of will" tells anyone who might be triggered what to expect reading that entry. </p><p></p><p>I will say as well, [USER=13107]@tomBitonti[/USER] that a good way to go is to explain the historical significance of the beast, rather than just it's behavior or in-world origin. "Hags warn children not to trust strangers in the wood, and not to wander or linger in the woods unnecessarily, and thus are beings that lurk and trick and then consume, etc." is both useful information, gives context to what kinds of stories the monster lends itself to, and serves as context for any content warning tags at the top right of the entry. I'll comment more on this at the end of the post.</p><p></p><p>Yeah they're doing a lot better than they used to, for sure.</p><p></p><p>I definitely think some of the creatures presented don't actually need to do the assault or whatever, but like, what would be the point of having a Grimm style hag/evil forest witch if they don't try to eat children? Even 5e DnD hags are at least cruel to children and IIRC canonically make new hags by eating a child (and then what, I don't recall, except that they become a hag when they come of age). </p><p></p><p>But my suggestion, I think, works better than most suggestions I've seen.</p><p></p><p>Just quoting this because it was a delight to read. Well said. </p><p></p><p>----------------------------------------</p><p></p><p>About monsters and their context and story, think of The Witcher stories. A given monster is not just used as a thing for Geralt to fight, they're used to tell the kind of story that is particular to that critter. Geralt has to be knowlegable, or willing to do research, in order to defeat many of them. </p><p></p><p>So part of their lore is what kinds of stories they are used to tell, what information can help the PCs deal with them, and the logic of their nature, both in world and in the meta.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8461026, member: 6704184"] But the point is help people avoid certain things if they want, or be warned before reading that type of content. You have only halfway done that if there is just a general "some of this stuff is real dark and gross." A whole paragraph or intrusive banner, sure, but a small symbol in the corner of the page? That's just better organization. I really like the top corner style, here, but I think that what would work best is to have the author's note style warning, and a short glossory of types of content with associated symbols or abbreviations, and then use the symbol or abbreviation at the top right of each entry. Sidebars for a given critter are useful when it's complicated what is problematic or triggering about them, but most of the time "body horror, infanticide, loss of will" tells anyone who might be triggered what to expect reading that entry. I will say as well, [USER=13107]@tomBitonti[/USER] that a good way to go is to explain the historical significance of the beast, rather than just it's behavior or in-world origin. "Hags warn children not to trust strangers in the wood, and not to wander or linger in the woods unnecessarily, and thus are beings that lurk and trick and then consume, etc." is both useful information, gives context to what kinds of stories the monster lends itself to, and serves as context for any content warning tags at the top right of the entry. I'll comment more on this at the end of the post. Yeah they're doing a lot better than they used to, for sure. I definitely think some of the creatures presented don't actually need to do the assault or whatever, but like, what would be the point of having a Grimm style hag/evil forest witch if they don't try to eat children? Even 5e DnD hags are at least cruel to children and IIRC canonically make new hags by eating a child (and then what, I don't recall, except that they become a hag when they come of age). But my suggestion, I think, works better than most suggestions I've seen. Just quoting this because it was a delight to read. Well said. ---------------------------------------- About monsters and their context and story, think of The Witcher stories. A given monster is not just used as a thing for Geralt to fight, they're used to tell the kind of story that is particular to that critter. Geralt has to be knowlegable, or willing to do research, in order to defeat many of them. So part of their lore is what kinds of stories they are used to tell, what information can help the PCs deal with them, and the logic of their nature, both in world and in the meta. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Content Warning Labels? Yeah or Nay?
Top