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Contest: Cool Cantrip Concepts
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<blockquote data-quote="Arkhandus" data-source="post: 3441823" data-attributes="member: 13966"><p><span style="font-size: 10px">Specter's Game</span></p><p>Illusion (Figment)</p><p><strong>Level:</strong> Bard 0, Sorcerer/Wizard 0</p><p><strong>Components:</strong> V, S</p><p><strong>Range:</strong> 10 feet</p><p><strong>Effect:</strong> Illusory game pieces</p><p><strong>Duration:</strong> 1 hour (D)</p><p><strong>Saving Throw:</strong> None</p><p><strong>Spell Resistance:</strong> None</p><p>The Specter's Game cantrip produces a realistic but phantasmal set of pieces for any one game of the caster's choice, at any point within range and at whatever scale the caster desires within range limits. Enough game pieces may be generated for more than one set of players, but only within the limits of this spell's range. Since they are translucent and faintly luminescent, along with giving only the slightest of tactile sensation, the game pieces are obvious works of illusion to any observer.</p><p></p><p>Specter's Game cannot reproduce complicated pieces, such as anything more advanced than a simple mechanism. The game pieces may be of any coloration or decoration the caster desires, but each type of piece must be uniform (the pieces cannot vary individually) and must conform to the standards of the chosen game, insofar as the caster knows. These game pieces function as though corporeal, and though they carry with them only the vaguest of tactile sensation, the pieces move and behave as though solid.</p><p></p><p>Once Specter's Game is cast, you cannot change the game or manipulate the number, form, size, or other properties of the pieces, only hold and move them by touch as any other player could. Anyone may handle the illusory game pieces as though they were physical objects (unless Specter's Game is cast in the Ethereal Plane, in which case the pieces are considered ethereal objects), but the pieces will not move beyond the spell's range. Illusory game boards remain in place, illusory dice shake and roll randomly as though real, and illusory cards are magically shuffled whenever a player begins to shuffle them, and so on and so forth. Being only illusions, thrown game pieces are harmless. Among the game pieces may be simple score-keeping counters.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3441823, member: 13966"] [SIZE=2]Specter's Game[/SIZE] Illusion (Figment) [B]Level:[/B] Bard 0, Sorcerer/Wizard 0 [B]Components:[/B] V, S [B]Range:[/B] 10 feet [B]Effect:[/B] Illusory game pieces [B]Duration:[/B] 1 hour (D) [B]Saving Throw:[/B] None [B]Spell Resistance:[/B] None The Specter's Game cantrip produces a realistic but phantasmal set of pieces for any one game of the caster's choice, at any point within range and at whatever scale the caster desires within range limits. Enough game pieces may be generated for more than one set of players, but only within the limits of this spell's range. Since they are translucent and faintly luminescent, along with giving only the slightest of tactile sensation, the game pieces are obvious works of illusion to any observer. Specter's Game cannot reproduce complicated pieces, such as anything more advanced than a simple mechanism. The game pieces may be of any coloration or decoration the caster desires, but each type of piece must be uniform (the pieces cannot vary individually) and must conform to the standards of the chosen game, insofar as the caster knows. These game pieces function as though corporeal, and though they carry with them only the vaguest of tactile sensation, the pieces move and behave as though solid. Once Specter's Game is cast, you cannot change the game or manipulate the number, form, size, or other properties of the pieces, only hold and move them by touch as any other player could. Anyone may handle the illusory game pieces as though they were physical objects (unless Specter's Game is cast in the Ethereal Plane, in which case the pieces are considered ethereal objects), but the pieces will not move beyond the spell's range. Illusory game boards remain in place, illusory dice shake and roll randomly as though real, and illusory cards are magically shuffled whenever a player begins to shuffle them, and so on and so forth. Being only illusions, thrown game pieces are harmless. Among the game pieces may be simple score-keeping counters. [/QUOTE]
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