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<blockquote data-quote="333 Dave" data-source="post: 185849" data-attributes="member: 3070"><p><strong>Re: I know!</strong></p><p></p><p></p><p></p><p>Cheater* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><span style="font-size: 9px">*- I called him a cheater because he's one of the players in my game. Since he already knows the wrtie up for all the races, I'll post the one he requested (Manapsi) here for your enjoyment.</span></p><p></p><p><span style="font-size: 15px">Manapsi</span></p><p>Manapsi (pronounced man-uh-sigh), are a race of psychicly talented islanders. They tend to be curious, but diciplined. They are the same general height and weight as humans, and indeed could pass for a rather well tanned human if not for the blue stripes that cover their bodies like those of a tiger. They get along well with humans and halflings, and aren’t really biased against the other races. Originally from the islands of Kithé, the manapsi have recently colonized the mainland. They call the mainland colony Kuth, and the whole country is known as Kuth-Kithé. The majority of the manapsi live in one of the three major cities in Kuth. Manapsi tend to stay away from religion, seeing it as just an excuse to control the weak. The manapsi language is strangely similar to Old Taggothian, but different enough that it is hard to make the connection at first. Although it is speculated that manapsi can breed with humans and, by extension, lisifel, no hybrid manapsi children have yet to be produced.</p><p></p><p>+2 Cha, -2 Str</p><p>Base speed 30ft</p><p>A manapsi gains 1 bonus power point. Note that this power point allows a manapsi character to take the psionic feats allowed to psychics provided they meet the prerequisites.</p><p>+2 racial bonus to saving throws against mind-affecting spells and powers.</p><p>+2 racial bonus to Appraise checks dealing with crystals.</p><p>Favored Class: Psychic (Psion varient)</p><p></p><p>Note: The above is subject to change and may not appear as is in <em>New Dawn: A Player's Guide to Ledirak, Worldbook I</em>.</p></blockquote><p></p>
[QUOTE="333 Dave, post: 185849, member: 3070"] [b]Re: I know![/b] Cheater* :D [size=1]*- I called him a cheater because he's one of the players in my game. Since he already knows the wrtie up for all the races, I'll post the one he requested (Manapsi) here for your enjoyment.[/size] [size=4]Manapsi[/size] Manapsi (pronounced man-uh-sigh), are a race of psychicly talented islanders. They tend to be curious, but diciplined. They are the same general height and weight as humans, and indeed could pass for a rather well tanned human if not for the blue stripes that cover their bodies like those of a tiger. They get along well with humans and halflings, and aren’t really biased against the other races. Originally from the islands of Kithé, the manapsi have recently colonized the mainland. They call the mainland colony Kuth, and the whole country is known as Kuth-Kithé. The majority of the manapsi live in one of the three major cities in Kuth. Manapsi tend to stay away from religion, seeing it as just an excuse to control the weak. The manapsi language is strangely similar to Old Taggothian, but different enough that it is hard to make the connection at first. Although it is speculated that manapsi can breed with humans and, by extension, lisifel, no hybrid manapsi children have yet to be produced. +2 Cha, -2 Str Base speed 30ft A manapsi gains 1 bonus power point. Note that this power point allows a manapsi character to take the psionic feats allowed to psychics provided they meet the prerequisites. +2 racial bonus to saving throws against mind-affecting spells and powers. +2 racial bonus to Appraise checks dealing with crystals. Favored Class: Psychic (Psion varient) Note: The above is subject to change and may not appear as is in [i]New Dawn: A Player's Guide to Ledirak, Worldbook I[/i]. [/QUOTE]
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