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<blockquote data-quote="Ferret" data-source="post: 1173164" data-attributes="member: 4052"><p><em>I am, therefore I travel.</em></p><p></p><p>Pedro grew up with the knowledge of Fharlanghn, passed through his father, a cleric of the travelling deity. His father’s constant preaching of the Dweller of the horizon only fuelled his adventurous nature. This curious personality got Pedro into trouble more times then it was worth, but he persisted leading other into local woods, lakes and even cliffs, where if they wouldn’t follow he’d go on without them. His father soon reigned him in, and began to involve him in his church work.</p><p></p><p>As soon as he entered the choir Pedro discovered he had a natural talent for singing, and his father’s face lit up when he thought he had killed two birds with one stone. However Pedro’s thirst for adventure was not quenched and he continued his pursuit for the Road. Into his 10th year at the monastery he still attempted to escape once in a while, and after sadly hearing of his sons escapades set him aside and spoke to him, But before he could say a word Pedro spoke to him “I am therefore I travel.” His father immediately realised the mistake of trying to keep a follower of Fharlanghn locked up.</p><p></p><p>Pedro soon began to pack, it wasn’t much for adventuring but he was astounded what the church found from the last monk come adventurers spoil, and all the local mage could muster. Thanking his friends and father for the help he set off to preach Fharlanghn’s word and travel the gods roads.</p><p></p><p><strong>Pedro Mondragom</strong></p><p>Medium-sized humanoid (Half-Elf)</p><p><strong>Classes:</strong> Bard 4, Cleric 1</p><p><strong>Abilities</strong></p><p>Str 10</p><p>Dex 14</p><p>Con 10</p><p>Int 14</p><p>Wis 12</p><p>Cha 14</p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>AC:</strong> 25 (+4 Glamered Mithral shirt (3,800), +2 Dex), touch 12, flat-footed 16</p><p><strong>Attacks:</strong> <em>“Sleeper”(Spell storing Rapier)</em> +3 melee, 1d6+0/18-20 or <em>Silver dagger, masterwork</em> +3 melee, 1d4+0/19-20 or +5 ranged 1d4+0/19-20</p><p><strong>Hit points:</strong> 22 ([6 + 3d6] + 1d8)</p><p><strong>Saves:</strong> Fortitude +3, Reflex +4, Will +6</p><p><strong>Feats:</strong> Combat expertise, Weapon finesse</p><p><strong>Skills:</strong> <em>60;</em> Bluff +10, Diplomacy +12, Disguise +6(+8), Gather information +8, Knowledge: (Arcana +6, Religion +6, Geography +6, Local +6), Listen +5, Perform: (Oratory +10 Sing+6), Sense motive +6</p><p><strong>Class skills:</strong> </p><p><em>Bard</em>: Bardic music, bardic knowledge, counterspell, fascinate, Inspire courage +1, Inspire competence.</p><p><em>Cleric</em>: Turn/Rebuke undead </p><p><strong>Spells</strong>: </p><p><em>Bard</em>: 0th: Daze, Detect magic, Lullaby, Mage hand, Prestidigitation, Read magic. 1st: Comprehend languages, Magic mouth, Erase. 2nd: Enthrall, Mirror Image.</p><p><em>Cleric</em>:0th:Guidance, Light, Purify food and drink. 1st: Protection from law, Entropic shield (Luck). </p><p><em>Domains</em>: Luck (Reroll), Travel (Free movement)</p><p><strong>Equipment:</strong></p><p>“Sleeper” Spell storing Rapier 2,000gp</p><p>+4 Glamered Mithral shirt 3,800gp </p><p>Silver Dagger 92 gp</p><p>Hat of disguise 1,800gp with 3 feather tokens on them, each a bird token 900gp</p><p>2 Shield of faith potions 100gp</p><p>Scroll of pass without trace(Divine) 25gp</p><p>Scroll of Longstrider (Divine) 25gp</p><p>238gp</p></blockquote><p></p>
[QUOTE="Ferret, post: 1173164, member: 4052"] [i]I am, therefore I travel.[/i] Pedro grew up with the knowledge of Fharlanghn, passed through his father, a cleric of the travelling deity. His father’s constant preaching of the Dweller of the horizon only fuelled his adventurous nature. This curious personality got Pedro into trouble more times then it was worth, but he persisted leading other into local woods, lakes and even cliffs, where if they wouldn’t follow he’d go on without them. His father soon reigned him in, and began to involve him in his church work. As soon as he entered the choir Pedro discovered he had a natural talent for singing, and his father’s face lit up when he thought he had killed two birds with one stone. However Pedro’s thirst for adventure was not quenched and he continued his pursuit for the Road. Into his 10th year at the monastery he still attempted to escape once in a while, and after sadly hearing of his sons escapades set him aside and spoke to him, But before he could say a word Pedro spoke to him “I am therefore I travel.” His father immediately realised the mistake of trying to keep a follower of Fharlanghn locked up. Pedro soon began to pack, it wasn’t much for adventuring but he was astounded what the church found from the last monk come adventurers spoil, and all the local mage could muster. Thanking his friends and father for the help he set off to preach Fharlanghn’s word and travel the gods roads. [b]Pedro Mondragom[/b] Medium-sized humanoid (Half-Elf) [b]Classes:[/b] Bard 4, Cleric 1 [b]Abilities[/b] Str 10 Dex 14 Con 10 Int 14 Wis 12 Cha 14 [b]Alignment:[/b] Chaotic Good [b]AC:[/b] 25 (+4 Glamered Mithral shirt (3,800), +2 Dex), touch 12, flat-footed 16 [b]Attacks:[/b] [i]“Sleeper”(Spell storing Rapier)[/i] +3 melee, 1d6+0/18-20 or [i]Silver dagger, masterwork[/i] +3 melee, 1d4+0/19-20 or +5 ranged 1d4+0/19-20 [b]Hit points:[/b] 22 ([6 + 3d6] + 1d8) [b]Saves:[/b] Fortitude +3, Reflex +4, Will +6 [b]Feats:[/b] Combat expertise, Weapon finesse [b]Skills:[/b] [i]60;[/i] Bluff +10, Diplomacy +12, Disguise +6(+8), Gather information +8, Knowledge: (Arcana +6, Religion +6, Geography +6, Local +6), Listen +5, Perform: (Oratory +10 Sing+6), Sense motive +6 [b]Class skills:[/b] [i]Bard[/i]: Bardic music, bardic knowledge, counterspell, fascinate, Inspire courage +1, Inspire competence. [i]Cleric[/i]: Turn/Rebuke undead [b]Spells[/b]: [i]Bard[/i]: 0th: Daze, Detect magic, Lullaby, Mage hand, Prestidigitation, Read magic. 1st: Comprehend languages, Magic mouth, Erase. 2nd: Enthrall, Mirror Image. [i]Cleric[/i]:0th:Guidance, Light, Purify food and drink. 1st: Protection from law, Entropic shield (Luck). [i]Domains[/i]: Luck (Reroll), Travel (Free movement) [b]Equipment:[/b] “Sleeper” Spell storing Rapier 2,000gp +4 Glamered Mithral shirt 3,800gp Silver Dagger 92 gp Hat of disguise 1,800gp with 3 feather tokens on them, each a bird token 900gp 2 Shield of faith potions 100gp Scroll of pass without trace(Divine) 25gp Scroll of Longstrider (Divine) 25gp 238gp [/QUOTE]
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