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[CONTEST] MEG's PC contest here---->We have a winnah!--BardStephenFox
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<blockquote data-quote="dvvega" data-source="post: 1175153" data-attributes="member: 524"><p><strong>A Bit of Silliness</strong></p><p></p><p>Okay, so here is the silliest character of a bunch I had in mind. Wanted to submit more but my work load suddenly jumped up this morning.</p><p></p><p><b>Pedro Mondragon</b></p><p></p><p>[CODE] Human, 5th-level Wizard</p><p> Medium Humanoid (Human)</p><p> Hit Dice: 5d4 + 5 (17hp)</p><p> Initiative: +0</p><p> Speed: 30 ft. in mithril shirt (6 squares); base speed 30ft.</p><p> Armour Class: 18 (+5 mithril shirt, +3 Dex), touch 13, flat-footed 15</p><p> Base Attack/Grapple: +2/+2</p><p> Attack: MW Rapier +6 melee (1d6/18-20/x2) or MW Dagger +6 melee (1d4/19-20/x2) or</p><p> MW Dagger +6 ranged (1d4/19-20/x2)</p><p> Full Attack: MW Rapier +4 melee (1d6/18-20/x2) and MW Dagger +4 melee (1d4/19-20/x2)</p><p> Space/Reach: 5ft./5ft.</p><p> Special Attacks: Spells.</p><p> Special Qualities: Spells, Familiar (Alertness, share spells, empathic link)</p><p> Saves: For +4(*), Ref +6(*), Will +4 (includes bonuses from cloak of resistance)</p><p> (*) using familiar's base saves</p><p> Abilities: Str 10, Dex 16 (+1 @ 4th level), Con 12, Int 15, Wis 8, Cha 14</p><p> Skills: Bluff +3, Concentration +7, Diplomacy +3, Gather Information+3, Hide+5, </p><p> Knowledge (Local) +8, Listen-1 (+1 if Ink nearby), </p><p> Move Silently+5 (+8 if Ink within 1 mile), Perform (Act) +5, </p><p> Spellcraft +4, Spot-1 (+1 if Ink nearby), Swim +1, Tumble +5</p><p> Speak Language (Common), Speak Language (Draconic), Speak Language (Elf)</p><p> * all cross-class skills accounted for</p><p> Feats: Martial Weapon Proficiency (Rapier), Two-Weapon Fighting, Weapon Finese,</p><p> Spell Mastery: Shield, Displacement (5th level Wizard bonus)</p><p> Environment: Cities, Metropolitan Areas</p><p> Organisation: Solitary (1), Team (2-4)</p><p> Challenge Rating: 5</p><p> Alignment: Chaotic Neutral</p><p> Weapons: Masterwork Silver Dagger, Masterwork Rapier, Masterwork Dagger x3</p><p> Armour: +1 Mithril Shirt</p><p> Goods/Services: Travellers Outfit x5, Nobles Outfit x2, Bottle of Fine Wine x10, </p><p> Inn Stay (good) with Meals (good) x180 days, Familiar Summoning</p><p> Mounts/Gear: Mule, Pack Saddle, Bit/Bridle, Saddlebags, Stabling x180 days, Feed x180 days</p><p> Equipment: Signet Ring, Spell Component Pouch, Spellbook, starting (levels 0 and 1), </p><p> Spellbook (levels 2 and 3)</p><p> Adventuring Kit: Backpack, Silk Rope, Bedroll, Winter Blanket, Candle x10, Scoll Case x3, Chalk x3, </p><p> Flint and Steel, Ink x2, Inkpen x5, Lantern, bullseye, Mirror (small steel), Oil x4, </p><p> Paper x10, Pouch,belt, </p><p> Rations (6 days), Sack x2, Waterskin, Whetstone</p><p> Valuables: 1200 gp in assorted currencies including gems and promisary notes.</p><p> Magical Equipment: +1 Cloak of Resistance, Pearl of Power (1st), Potion of Cure Light Wounds x3,</p><p> Unguent of Timelessness x6 (1 used on weapons and armour, 1 used on clothing)</p><p> Spellbooks (spells per day 4/4/3/2): spells typically memorised noted with (*)</p><p> (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze,</p><p> Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead,</p><p> Touch of Fatigue, Mage Hand, Mending (*), Message, Open/Close, Arcane Mark (*),</p><p> Prestidigitation (*).</p><p> (1) Disguise Self, Expeditious Retreat, Mage Armour, Magic Weapon (*), Shield (*), </p><p> True Strike (*), Unseen Servant (*)</p><p> (2) Blur (*), Cat's Grace (*), Invisibility, Protection From Arrows,</p><p> (3) Displacement (*), Heroism (*)[/CODE]</p><p></p><p><b>HISTORY</b></p><p>Pedro was born into a small woodsman family. They didn't have a family name, only known as "the Woodcutters" to those who lived nearby, </p><p>all they could afford was the roof over their heads and the food on their table. Things were not always like this for Perdo's father, </p><p>Antonio. In fact his father was the son of a noble who had turned his back on the family fortune for the love of his life, Serefina. </p><p>All that he had brought with him from his previous life were a small collection of books. With these he educated his only son.</p><p></p><p>Ever since he could remember Pedro dreamed of adventure. He would sit for hours reading books telling the tales of famous heros, their</p><p>adventures, conquests, trials and tribulations. When he wasn't reading, he was running through the woods near home with his homemade sword, skewering goblins, beheading orcs, rescuing damsels in distress. When he could he would rope in his friends into his fantasy play. No matter how many bumps, bruises, scrapes, broken bones, concussions or other mixture of injury, Pedro would get up and continue on with </p><p>his fairy tales.</p><p></p><p>And then puberty struck. It didn't come gradually like in most human children. We aren't talking about the physical changes that occur to a man, but a sudden opening of the consciousness. While reading one of his favourite tales he understood the hero's "magic spells" in a way that was not intended by the author. Excitedly he tried out his discovery and promplty froze a rose bush. It wasn't long before his father noticed his son's "accident".</p><p></p><p>There was no other recourse, Antonio knew what this meant. He also knew that Pedro would be a danger to himself and others if he wasn't school appropriately. Going back to his family on bended knee, Antonio begged them to take in his son and to fund his studies in the </p><p>Wizardly arts. It had been 15 years since they had seen their son, and they welcomed him back with open arms. Gone were the bitter words, the anger, the disappointment. Of course they would take in Pedro, and grant him the family name Mondragon.</p><p></p><p>The Wizard's Guild were most accepting of the young Pedro Mondragon. The Mondragon family had a great history of Wizards. Their name was from the old tongue, meaning "Of Dragons". It seemed as the power of the Dragons ran in the veins of their Wizards. And so began the studies of young Pedro Mondragon.</p><p></p><p>During his years at the Guild, he excelled at his studies, however he was a headache for his teachers. He had been raised in the woods, away from "civilised" people. They could not stop him performing reckless stunts to impress the female students and teachers alike. He </p><p>would run through passages brandishing his old sword, stabbing at imaginary foes. He even convinced other students to "practice" their magics by creating illusions for him to fight, and he even convinced a budding Conjuror to summon a Dire Badger. Needless to say Pedro ended up unconscious for 3 days from the wounds and blood loss.</p><p></p><p>It was decided by his superiors to channel Pedro's antics and energies away from Illusions and Conjurations. This way he would go around summoning trouble for himself when others refused. An edict was also passed that anyone caught performing unsanctioned conjurings. Pedro, however, had other ideas. He begged and borrowed spell books from friends, learnt what he could from others, and even listened in on older students as they discussed the finer points of magic.</p><p></p><p>And so after a period of 10 years, Pedro has recently graduated at the age of 21. Upon graduation he received a magical cloak and a magical pearl from his grandfather, family heirlooms passed to new Wizards. His father has given him his finest Mithril Chain Shirt, and </p><p>Rapier.</p><p></p><p>He is an accomplished Wizard, however he has a very flamboyant attitude to life, enjoys melee combat, and is generally mistaken for a young swashbuckler. Standing at 5' 11", he is an athletically built man of 170lbs. His dark green eyes change colour with his mood and lighting, ranging from hazel to black. His lightly tanned skin and shoulder length black hair make him look like anything but a guild trained wizard.</p><p></p><p>He lives a good life, spending his money freely, enjoying good inn stays when in town, and maintaining a wardrobe of appropriate garb for one of his station. He has no current plans except to visit his father and mother in the woodlands of his birth for a time.</p><p></p><p>Since leaving the guild, Pedro has summoned a Black Cat familiar which he has nicknamed Ink. When in a tavern, quietly drinking fine red wine, Ink can often be seen curled in his lap, sleeping, or nestled at his feet preening herself.</p><p></p><p>Like his familiar, Pedro is becoming vain and fastidious about his appearance and cleanliness. He has purchased special oils to protect his possessions, and uses Prestidigitation and Unseen Servants to clean his inn room, clothing, and Mending to repair any tears. All of his "partying" clothing has classic colour insignia of his family crest, and he leaves an Arcane Mark in that insignia as well.</p><p></p><p><b>COMBAT</b></p><p>Pedro will generally head into a fight without much forethough. Although intelligent, his lack of wisdom tends to get him into situations he would rather avoid. When he is with friends and other adventurers, they tend to hold him back and make him think out his next move, thus letting his intelligence come to the fore. On his own, however, he is highly unpredictable, especially to himself.</p><p></p><p>If he has a chance, Pedro will stop to use magic but only to enhance his fighting abilities. He disdains the use of what he calls "flash bang magic".</p><p></p><p>Pedro suffers from a 10% spell failure rate due to his mithril shirt.</p><p></p><p><b>FAMILIAR</b></p><p>All effects of being a familiar have been factored into Ink's statistics already.</p><p></p><p>[CODE] "Ink"</p><p> CAT</p><p> Tiny Animal</p><p>Hit Dice: 1/2 d8 (8hp) (5 hit dice for effects related to hit dice)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armour), touch 14, flat-footed 15</p><p>Base Attack/Grapple: +2/–10</p><p>Attack: Claw +7 melee (1d2–4)</p><p>Full Attack: 2 claws +6 melee (1d2–4) and bite +1 melee (1d3–4)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent, improved evasion, deliver touch spells, </p><p> speak with master.</p><p>Saves: Fort +2, Ref +4, Will +5 (*)</p><p> (*) using Pedro's base save</p><p>Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7</p><p>Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, </p><p> Move Silently +8(!), Spot +3</p><p> (!) using Pedro's skill ranks</p><p>Feats: Weapon Finesse[/CODE]</p><p></p><p><b>COMBAT</b></p><p>Ink prefers to stay out of combat altogether. She is best suited to sneaking around, and preening.</p><p></p><p>Skills: Ink has a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Ink has a +8 racial bonus on Balance checks. She uses her Dexterity modifier instead of her Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.</p></blockquote><p></p>
[QUOTE="dvvega, post: 1175153, member: 524"] [b]A Bit of Silliness[/b] Okay, so here is the silliest character of a bunch I had in mind. Wanted to submit more but my work load suddenly jumped up this morning. <b>Pedro Mondragon</b> [CODE] Human, 5th-level Wizard Medium Humanoid (Human) Hit Dice: 5d4 + 5 (17hp) Initiative: +0 Speed: 30 ft. in mithril shirt (6 squares); base speed 30ft. Armour Class: 18 (+5 mithril shirt, +3 Dex), touch 13, flat-footed 15 Base Attack/Grapple: +2/+2 Attack: MW Rapier +6 melee (1d6/18-20/x2) or MW Dagger +6 melee (1d4/19-20/x2) or MW Dagger +6 ranged (1d4/19-20/x2) Full Attack: MW Rapier +4 melee (1d6/18-20/x2) and MW Dagger +4 melee (1d4/19-20/x2) Space/Reach: 5ft./5ft. Special Attacks: Spells. Special Qualities: Spells, Familiar (Alertness, share spells, empathic link) Saves: For +4(*), Ref +6(*), Will +4 (includes bonuses from cloak of resistance) (*) using familiar's base saves Abilities: Str 10, Dex 16 (+1 @ 4th level), Con 12, Int 15, Wis 8, Cha 14 Skills: Bluff +3, Concentration +7, Diplomacy +3, Gather Information+3, Hide+5, Knowledge (Local) +8, Listen-1 (+1 if Ink nearby), Move Silently+5 (+8 if Ink within 1 mile), Perform (Act) +5, Spellcraft +4, Spot-1 (+1 if Ink nearby), Swim +1, Tumble +5 Speak Language (Common), Speak Language (Draconic), Speak Language (Elf) * all cross-class skills accounted for Feats: Martial Weapon Proficiency (Rapier), Two-Weapon Fighting, Weapon Finese, Spell Mastery: Shield, Displacement (5th level Wizard bonus) Environment: Cities, Metropolitan Areas Organisation: Solitary (1), Team (2-4) Challenge Rating: 5 Alignment: Chaotic Neutral Weapons: Masterwork Silver Dagger, Masterwork Rapier, Masterwork Dagger x3 Armour: +1 Mithril Shirt Goods/Services: Travellers Outfit x5, Nobles Outfit x2, Bottle of Fine Wine x10, Inn Stay (good) with Meals (good) x180 days, Familiar Summoning Mounts/Gear: Mule, Pack Saddle, Bit/Bridle, Saddlebags, Stabling x180 days, Feed x180 days Equipment: Signet Ring, Spell Component Pouch, Spellbook, starting (levels 0 and 1), Spellbook (levels 2 and 3) Adventuring Kit: Backpack, Silk Rope, Bedroll, Winter Blanket, Candle x10, Scoll Case x3, Chalk x3, Flint and Steel, Ink x2, Inkpen x5, Lantern, bullseye, Mirror (small steel), Oil x4, Paper x10, Pouch,belt, Rations (6 days), Sack x2, Waterskin, Whetstone Valuables: 1200 gp in assorted currencies including gems and promisary notes. Magical Equipment: +1 Cloak of Resistance, Pearl of Power (1st), Potion of Cure Light Wounds x3, Unguent of Timelessness x6 (1 used on weapons and armour, 1 used on clothing) Spellbooks (spells per day 4/4/3/2): spells typically memorised noted with (*) (0) Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending (*), Message, Open/Close, Arcane Mark (*), Prestidigitation (*). (1) Disguise Self, Expeditious Retreat, Mage Armour, Magic Weapon (*), Shield (*), True Strike (*), Unseen Servant (*) (2) Blur (*), Cat's Grace (*), Invisibility, Protection From Arrows, (3) Displacement (*), Heroism (*)[/CODE] <b>HISTORY</b> Pedro was born into a small woodsman family. They didn't have a family name, only known as "the Woodcutters" to those who lived nearby, all they could afford was the roof over their heads and the food on their table. Things were not always like this for Perdo's father, Antonio. In fact his father was the son of a noble who had turned his back on the family fortune for the love of his life, Serefina. All that he had brought with him from his previous life were a small collection of books. With these he educated his only son. Ever since he could remember Pedro dreamed of adventure. He would sit for hours reading books telling the tales of famous heros, their adventures, conquests, trials and tribulations. When he wasn't reading, he was running through the woods near home with his homemade sword, skewering goblins, beheading orcs, rescuing damsels in distress. When he could he would rope in his friends into his fantasy play. No matter how many bumps, bruises, scrapes, broken bones, concussions or other mixture of injury, Pedro would get up and continue on with his fairy tales. And then puberty struck. It didn't come gradually like in most human children. We aren't talking about the physical changes that occur to a man, but a sudden opening of the consciousness. While reading one of his favourite tales he understood the hero's "magic spells" in a way that was not intended by the author. Excitedly he tried out his discovery and promplty froze a rose bush. It wasn't long before his father noticed his son's "accident". There was no other recourse, Antonio knew what this meant. He also knew that Pedro would be a danger to himself and others if he wasn't school appropriately. Going back to his family on bended knee, Antonio begged them to take in his son and to fund his studies in the Wizardly arts. It had been 15 years since they had seen their son, and they welcomed him back with open arms. Gone were the bitter words, the anger, the disappointment. Of course they would take in Pedro, and grant him the family name Mondragon. The Wizard's Guild were most accepting of the young Pedro Mondragon. The Mondragon family had a great history of Wizards. Their name was from the old tongue, meaning "Of Dragons". It seemed as the power of the Dragons ran in the veins of their Wizards. And so began the studies of young Pedro Mondragon. During his years at the Guild, he excelled at his studies, however he was a headache for his teachers. He had been raised in the woods, away from "civilised" people. They could not stop him performing reckless stunts to impress the female students and teachers alike. He would run through passages brandishing his old sword, stabbing at imaginary foes. He even convinced other students to "practice" their magics by creating illusions for him to fight, and he even convinced a budding Conjuror to summon a Dire Badger. Needless to say Pedro ended up unconscious for 3 days from the wounds and blood loss. It was decided by his superiors to channel Pedro's antics and energies away from Illusions and Conjurations. This way he would go around summoning trouble for himself when others refused. An edict was also passed that anyone caught performing unsanctioned conjurings. Pedro, however, had other ideas. He begged and borrowed spell books from friends, learnt what he could from others, and even listened in on older students as they discussed the finer points of magic. And so after a period of 10 years, Pedro has recently graduated at the age of 21. Upon graduation he received a magical cloak and a magical pearl from his grandfather, family heirlooms passed to new Wizards. His father has given him his finest Mithril Chain Shirt, and Rapier. He is an accomplished Wizard, however he has a very flamboyant attitude to life, enjoys melee combat, and is generally mistaken for a young swashbuckler. Standing at 5' 11", he is an athletically built man of 170lbs. His dark green eyes change colour with his mood and lighting, ranging from hazel to black. His lightly tanned skin and shoulder length black hair make him look like anything but a guild trained wizard. He lives a good life, spending his money freely, enjoying good inn stays when in town, and maintaining a wardrobe of appropriate garb for one of his station. He has no current plans except to visit his father and mother in the woodlands of his birth for a time. Since leaving the guild, Pedro has summoned a Black Cat familiar which he has nicknamed Ink. When in a tavern, quietly drinking fine red wine, Ink can often be seen curled in his lap, sleeping, or nestled at his feet preening herself. Like his familiar, Pedro is becoming vain and fastidious about his appearance and cleanliness. He has purchased special oils to protect his possessions, and uses Prestidigitation and Unseen Servants to clean his inn room, clothing, and Mending to repair any tears. All of his "partying" clothing has classic colour insignia of his family crest, and he leaves an Arcane Mark in that insignia as well. <b>COMBAT</b> Pedro will generally head into a fight without much forethough. Although intelligent, his lack of wisdom tends to get him into situations he would rather avoid. When he is with friends and other adventurers, they tend to hold him back and make him think out his next move, thus letting his intelligence come to the fore. On his own, however, he is highly unpredictable, especially to himself. If he has a chance, Pedro will stop to use magic but only to enhance his fighting abilities. He disdains the use of what he calls "flash bang magic". Pedro suffers from a 10% spell failure rate due to his mithril shirt. <b>FAMILIAR</b> All effects of being a familiar have been factored into Ink's statistics already. [CODE] "Ink" CAT Tiny Animal Hit Dice: 1/2 d8 (8hp) (5 hit dice for effects related to hit dice) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 17 (+2 size, +2 Dex, +3 Natural Armour), touch 14, flat-footed 15 Base Attack/Grapple: +2/–10 Attack: Claw +7 melee (1d2–4) Full Attack: 2 claws +6 melee (1d2–4) and bite +1 melee (1d3–4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: — Special Qualities: Low-light vision, scent, improved evasion, deliver touch spells, speak with master. Saves: Fort +2, Ref +4, Will +5 (*) (*) using Pedro's base save Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7 Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +8(!), Spot +3 (!) using Pedro's skill ranks Feats: Weapon Finesse[/CODE] <b>COMBAT</b> Ink prefers to stay out of combat altogether. She is best suited to sneaking around, and preening. Skills: Ink has a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Ink has a +8 racial bonus on Balance checks. She uses her Dexterity modifier instead of her Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8. [/QUOTE]
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