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CONTEST: Stat Santa!
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<blockquote data-quote="Grogg of the North" data-source="post: 6065264" data-attributes="member: 6682960"><p>Hope I'm not too late.</p><p></p><p>For a D&D 3.5-ish game.</p><p></p><p>Size/Type: Medium Fey</p><p>Hit Dice: 20d6 (130)</p><p>Initiative: +5</p><p>Speed: 30 ft</p><p>Armor Class: 23 (+7 dex, +1 padded, +5 natural), touch 17, flat-footed 16</p><p>Base Attack/Grapple: +10 / +10</p><p>Attack: Whip +17 ( 1d3 subdual)</p><p>Full Attack: Whip +17/12 (1d3 subdual)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Spell-like abilities, Christmas Dreams</p><p>Special Qualities: Damage mitigation, low-light vision, spell resistance 30, spell-like abilities, Augment Reality, Santa’s Bag</p><p>Saves: Fort + 9, Ref + 19, Will + 13</p><p>Abilities: Str 10, Dex 24, Con 16, Int 20, Wis 12, Cha 20</p><p>Skills: Balance +32, Climb +23, Escape Artist +32, Gather Information +28, Hide +32, Jump +23, Knowledge (Local) +28, Listen +26, Move Silenty +32, Sense Motive +24, Spot +26</p><p>Feats: Alertness, Stealthy, Combat Expertise, Improved Trip, Weapon Finesse, Agile, Ability Focus (Christmas Dreams)</p><p>Environment: North Pole</p><p>Organization: Solitary, Sleigh (Santa plus 8 reindeer and 1d3-1 elves) or Workshop (Santa plus Ms. Claus, 8 reindeer, elven work crew and 1 dentist).</p><p>Challenge Rating: Oh, just wing it already!</p><p>Treasure: Santa’s Bag</p><p>Alignment: Always neutral good</p><p>Advancement: By character class</p><p>Level Adjustment: ----</p><p> </p><p><em>Standing before you appears a figure unlike an elderly man with a large white beard, rosy cheeks, and belly that shakes like a bowl full of jelly. He wears a red suit, trimmed with white fur, which is covered with soot and ashes. Over his shoulder is a large sack filled to the brim with toys. With a gesture he reaches in and produces a strange brightly colored wrapped parcel.</em></p><p> </p><p>Also known as Saint Nicholas and Kris Kringle, Santa Claus is a reclusive fey that only visits the world but once a year to bring cheer and good will to all the good children of the world. </p><p> </p><p>Damage Mitigation (Ex) – Santa Claus is adept at resisting the attacks of naughty beings all around the world. He only takes half damage from any one that appears on the naughty list. However, anyone attempting to harm Santa can, and often does, find themselves immediately on the naughty list. </p><p> </p><p>Santa’s Bag (Su) – Santa’s Claus’s bag contains gifts for all of the children of the world. While Santa Claus is able to produce any gift he wishes from the bag, anyone else wanting to obtain a desired object from the bag must succeed a DC 20 intelligence check. Despite the large size of Santa’s Bag it never encumbers the holder.</p><p> </p><p>Augment Reality (Sp) – Once per year, as part of a special ritual, Santa Claus is able to create a pocket reality which allows him, and anyone he chooses, to traverse the entire world in a single night. This effect cannot be dispelled by any means. </p><p> </p><p>Christmas Dreams (Sp) – At will Santa Claus can create an effect similar to Deep Slumber that works on any creature regardless of Hit Dice. Creatures so affected experience pleasant dreams that frequently feature sugar plums. The DC for this effect is 27 and it is charisma based.</p><p> </p><p>Spell Like Abilities</p><p>At Will – Detect Nice (Good), Detect Naughty (Evil), Levitate, Knock, Passwall, Dimension Door, Shrink Person.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6065264, member: 6682960"] Hope I'm not too late. For a D&D 3.5-ish game. Size/Type: Medium Fey Hit Dice: 20d6 (130) Initiative: +5 Speed: 30 ft Armor Class: 23 (+7 dex, +1 padded, +5 natural), touch 17, flat-footed 16 Base Attack/Grapple: +10 / +10 Attack: Whip +17 ( 1d3 subdual) Full Attack: Whip +17/12 (1d3 subdual) Space/Reach: 5 ft./5 ft. Special Attacks: Spell-like abilities, Christmas Dreams Special Qualities: Damage mitigation, low-light vision, spell resistance 30, spell-like abilities, Augment Reality, Santa’s Bag Saves: Fort + 9, Ref + 19, Will + 13 Abilities: Str 10, Dex 24, Con 16, Int 20, Wis 12, Cha 20 Skills: Balance +32, Climb +23, Escape Artist +32, Gather Information +28, Hide +32, Jump +23, Knowledge (Local) +28, Listen +26, Move Silenty +32, Sense Motive +24, Spot +26 Feats: Alertness, Stealthy, Combat Expertise, Improved Trip, Weapon Finesse, Agile, Ability Focus (Christmas Dreams) Environment: North Pole Organization: Solitary, Sleigh (Santa plus 8 reindeer and 1d3-1 elves) or Workshop (Santa plus Ms. Claus, 8 reindeer, elven work crew and 1 dentist). Challenge Rating: Oh, just wing it already! Treasure: Santa’s Bag Alignment: Always neutral good Advancement: By character class Level Adjustment: ---- [I]Standing before you appears a figure unlike an elderly man with a large white beard, rosy cheeks, and belly that shakes like a bowl full of jelly. He wears a red suit, trimmed with white fur, which is covered with soot and ashes. Over his shoulder is a large sack filled to the brim with toys. With a gesture he reaches in and produces a strange brightly colored wrapped parcel.[/I] Also known as Saint Nicholas and Kris Kringle, Santa Claus is a reclusive fey that only visits the world but once a year to bring cheer and good will to all the good children of the world. Damage Mitigation (Ex) – Santa Claus is adept at resisting the attacks of naughty beings all around the world. He only takes half damage from any one that appears on the naughty list. However, anyone attempting to harm Santa can, and often does, find themselves immediately on the naughty list. Santa’s Bag (Su) – Santa’s Claus’s bag contains gifts for all of the children of the world. While Santa Claus is able to produce any gift he wishes from the bag, anyone else wanting to obtain a desired object from the bag must succeed a DC 20 intelligence check. Despite the large size of Santa’s Bag it never encumbers the holder. Augment Reality (Sp) – Once per year, as part of a special ritual, Santa Claus is able to create a pocket reality which allows him, and anyone he chooses, to traverse the entire world in a single night. This effect cannot be dispelled by any means. Christmas Dreams (Sp) – At will Santa Claus can create an effect similar to Deep Slumber that works on any creature regardless of Hit Dice. Creatures so affected experience pleasant dreams that frequently feature sugar plums. The DC for this effect is 27 and it is charisma based. Spell Like Abilities At Will – Detect Nice (Good), Detect Naughty (Evil), Levitate, Knock, Passwall, Dimension Door, Shrink Person. [/QUOTE]
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