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CONTEST: Stat Santa!
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<blockquote data-quote="Kaodi" data-source="post: 6065517" data-attributes="member: 1231"><p>This is almost certainly too late, but it is an idea I had before Christmas that I got around to sort of working out.</p><p></p><p>System: [notranslate]Pathfinder[/notranslate]</p><p></p><p><strong>LEGION OF SANTA</strong></p><p></p><p>Each year on the morning of the Winter Solstice in the Northern Hemisphere, children all across the land wake up to find wrapped presents tucked around the fireplace and in their stockings hung to dry from the mantle. Legends tell of a powerful sorcerer who lives in the far reaches of the North named Santa Claus who delivers these gifts to children that have been good, riding a sleigh pulled by mighty flying reindeer. The truth is that while there was a Santa Claus who lived a long time ago in ages past, in the present his mission of giving and generosity is carried out by a secret society called the Legion of Santa. </p><p></p><p>Members of the Legion come from all races and live all across the world, though elves from the far North (as well as some from the far South) make up a small majority of their numbers. While members of the Legion acquire the presents they give away a number of means, the most prominent is by crafting toys with their own hands or with magic if their abilities are strong enough. In order to preserve the legend of their founder, Santa Claus, Legion members place a premium on the ability of new recruits to be stealthy and avoid detection. As well, as their mission is one of festive cheer, members of the Legion of Santa are required to refrain from violence on the night of delivery.</p><p></p><p>Below is a typical low-ranking member of the Legion of Santa. Only highly skilled individuals with outstanding moral character are ever approached by the Legion's ruling council to become initiates. These statistics represent an almost minimum level of competence for Legion members, though the requirements can be met in other ways. Once these minimum abilities are acquired though, the abilities of Legion of Santa members tends to branch out quite widely. Higher ranking members may follow this mold to its logical conclusion, or they may focus on developing into powerful arcanists or priests, stealthy infiltrators or even mighty warriors.</p><p></p><p>Every Legion of Santa member is outfitted with four important items with designs unique to the Legion, which he or she is expected to guard with their life. One is a magical red sack that can carry an extraordinary amount of presents, and another is a trademark red cap that allows one to transform into many different shapes; highly important to keeping an appearance in line with local legends of Santa Claus if accidentally detected. Someone less important are the magical cords which allow Legion members to lift great weights, and the non-magical but still important red cold weather clothing that serves as their uniform. Individual Legion members may carry other items as well, but these four are the badges of the Legion and necessary to carry out their duties.</p><p></p><p></p><p>Legion of Santa Member CR 7</p><p>XP 3,200</p><p>Male arctic elf sorcerer 4/ninja 3/arcane trickster 1</p><p>LG Medium humanoid (elf)</p><p>Init +5; Senses darkvision 60 ft.; Perception +12</p><p></p><p>DEFENSE</p><p>AC 11, touch 11, flat-footed 10 (+ armor, +1 Dex)</p><p>hp 33 (8 HD; 5d6+3d8)</p><p>Fort +2, Ref +6, Will +8</p><p>Resist cold 5</p><p> </p><p>OFFENSE</p><p>Speed 30 ft.</p><p>Melee unarmed +5 (1d3+1)</p><p>Special Attacks sneak attack +2d6 </p><p>Spells Known (CL 5th, concentration +7; % spell failure)</p><p>2nd (5/day)— detect thoughts, invisibility</p><p>1st (7/day)— crafter's fortune, entangle, expeditious retreat, feather fall, sleep</p><p>0th (at will)— arcane mark, detect magic, mage hand, mending, open/closem prestidigitation</p><p>Bloodline Sylvan </p><p></p><p>STATISTICS</p><p>Str 12, Dex 12, Con 10, Int 13, Wis 14, Cha 15</p><p>Base Atk +4; CMB +5; CMD 16</p><p>Feats eschew materials, craft wondrous item, extra rogue talent, improved initiative, skill focus (toymaking)</p><p>Skills craft (toymaking) +15, diplomacy +10, disable device +9, escape artist +9, knowledge (arcana) +8, knowledge (geography) +5, knowledge (local) +9, perception +12, spellcraft +9, stealth +9</p><p>Languages common, elven, gnome</p><p>SQ animal companion (elk), bloodline arcana, ki pool 3, light sensitivity, ninja tricks (fast stealth, wall climber), no trace +1, poison use, ranged legerdemain, weapon familiarity, woodland stride</p><p>Other Gear bag of holding (type iv), cold weather outfit, greater hat of disguise, muleback cords</p></blockquote><p></p>
[QUOTE="Kaodi, post: 6065517, member: 1231"] This is almost certainly too late, but it is an idea I had before Christmas that I got around to sort of working out. System: [notranslate]Pathfinder[/notranslate] [B]LEGION OF SANTA[/B] Each year on the morning of the Winter Solstice in the Northern Hemisphere, children all across the land wake up to find wrapped presents tucked around the fireplace and in their stockings hung to dry from the mantle. Legends tell of a powerful sorcerer who lives in the far reaches of the North named Santa Claus who delivers these gifts to children that have been good, riding a sleigh pulled by mighty flying reindeer. The truth is that while there was a Santa Claus who lived a long time ago in ages past, in the present his mission of giving and generosity is carried out by a secret society called the Legion of Santa. Members of the Legion come from all races and live all across the world, though elves from the far North (as well as some from the far South) make up a small majority of their numbers. While members of the Legion acquire the presents they give away a number of means, the most prominent is by crafting toys with their own hands or with magic if their abilities are strong enough. In order to preserve the legend of their founder, Santa Claus, Legion members place a premium on the ability of new recruits to be stealthy and avoid detection. As well, as their mission is one of festive cheer, members of the Legion of Santa are required to refrain from violence on the night of delivery. Below is a typical low-ranking member of the Legion of Santa. Only highly skilled individuals with outstanding moral character are ever approached by the Legion's ruling council to become initiates. These statistics represent an almost minimum level of competence for Legion members, though the requirements can be met in other ways. Once these minimum abilities are acquired though, the abilities of Legion of Santa members tends to branch out quite widely. Higher ranking members may follow this mold to its logical conclusion, or they may focus on developing into powerful arcanists or priests, stealthy infiltrators or even mighty warriors. Every Legion of Santa member is outfitted with four important items with designs unique to the Legion, which he or she is expected to guard with their life. One is a magical red sack that can carry an extraordinary amount of presents, and another is a trademark red cap that allows one to transform into many different shapes; highly important to keeping an appearance in line with local legends of Santa Claus if accidentally detected. Someone less important are the magical cords which allow Legion members to lift great weights, and the non-magical but still important red cold weather clothing that serves as their uniform. Individual Legion members may carry other items as well, but these four are the badges of the Legion and necessary to carry out their duties. Legion of Santa Member CR 7 XP 3,200 Male arctic elf sorcerer 4/ninja 3/arcane trickster 1 LG Medium humanoid (elf) Init +5; Senses darkvision 60 ft.; Perception +12 DEFENSE AC 11, touch 11, flat-footed 10 (+ armor, +1 Dex) hp 33 (8 HD; 5d6+3d8) Fort +2, Ref +6, Will +8 Resist cold 5 OFFENSE Speed 30 ft. Melee unarmed +5 (1d3+1) Special Attacks sneak attack +2d6 Spells Known (CL 5th, concentration +7; % spell failure) 2nd (5/day)— detect thoughts, invisibility 1st (7/day)— crafter's fortune, entangle, expeditious retreat, feather fall, sleep 0th (at will)— arcane mark, detect magic, mage hand, mending, open/closem prestidigitation Bloodline Sylvan STATISTICS Str 12, Dex 12, Con 10, Int 13, Wis 14, Cha 15 Base Atk +4; CMB +5; CMD 16 Feats eschew materials, craft wondrous item, extra rogue talent, improved initiative, skill focus (toymaking) Skills craft (toymaking) +15, diplomacy +10, disable device +9, escape artist +9, knowledge (arcana) +8, knowledge (geography) +5, knowledge (local) +9, perception +12, spellcraft +9, stealth +9 Languages common, elven, gnome SQ animal companion (elk), bloodline arcana, ki pool 3, light sensitivity, ninja tricks (fast stealth, wall climber), no trace +1, poison use, ranged legerdemain, weapon familiarity, woodland stride Other Gear bag of holding (type iv), cold weather outfit, greater hat of disguise, muleback cords [/QUOTE]
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