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Context Switching Paralysis, or Why we Will Always Have the Thief Debate
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<blockquote data-quote="Mercurius" data-source="post: 8749008" data-attributes="member: 59082"><p>Hopefully it is clear that my point wasn't really about what percentage it is, and to be honest, I haven't thought too deeply into trying to make that determination, mainly because I don't think it is so clear-cut or either/or (in terms of what is a codified rule vs. a DM ruling).</p><p></p><p>For instance, I see it more in three categories: things for which there are clear rules, things for which there are "run-of-the-mill" rulings, and exceptional/rare instances with little precedent and/or that require the GM to think into how to adjudicate beyond the usual "roll d20 + X." So maybe 50/45/5? Or something like that. And even then, a lot of rules require some degree of GM judgment, and a lot of rulings are relatively straightforward.</p><p></p><p>I think D&D is a game that generally involves DM adjudication throughout the process and/or in most instances, but some more than others. My sense is that what we're talking about is the degree to which individual players are comfortable with that.</p><p></p><p>I do wonder if some of this has to do with when one cut one's teeth on D&D. As an "80s boomer," I learned D&D in a context in which the rules were very much a toolset and different groups incorporated different elements and ignored a lot else (e.g. encumbrance, treasure types, etc). By the time 2E rolled out, it was a bit more clear and consistent, but still involved a lot of rulings. 3E and 4E weighed more towards codified rules, and this probably reflected a game developed during the video game era in which there are no rulings. So I'm wondering if those who prefer a more heavily rules-over-rulings style are mostly folks who started with 3E/4E and/or grew up playing video games, whereas maybe those more comfortable with rulings-over-rules started before or after 3E/3E, and/or weren't as imprinted with the video game paradigm. </p><p></p><p>Not saying this is the only possible factor, but maybe one of the key ones.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 8749008, member: 59082"] Hopefully it is clear that my point wasn't really about what percentage it is, and to be honest, I haven't thought too deeply into trying to make that determination, mainly because I don't think it is so clear-cut or either/or (in terms of what is a codified rule vs. a DM ruling). For instance, I see it more in three categories: things for which there are clear rules, things for which there are "run-of-the-mill" rulings, and exceptional/rare instances with little precedent and/or that require the GM to think into how to adjudicate beyond the usual "roll d20 + X." So maybe 50/45/5? Or something like that. And even then, a lot of rules require some degree of GM judgment, and a lot of rulings are relatively straightforward. I think D&D is a game that generally involves DM adjudication throughout the process and/or in most instances, but some more than others. My sense is that what we're talking about is the degree to which individual players are comfortable with that. I do wonder if some of this has to do with when one cut one's teeth on D&D. As an "80s boomer," I learned D&D in a context in which the rules were very much a toolset and different groups incorporated different elements and ignored a lot else (e.g. encumbrance, treasure types, etc). By the time 2E rolled out, it was a bit more clear and consistent, but still involved a lot of rulings. 3E and 4E weighed more towards codified rules, and this probably reflected a game developed during the video game era in which there are no rulings. So I'm wondering if those who prefer a more heavily rules-over-rulings style are mostly folks who started with 3E/4E and/or grew up playing video games, whereas maybe those more comfortable with rulings-over-rules started before or after 3E/3E, and/or weren't as imprinted with the video game paradigm. Not saying this is the only possible factor, but maybe one of the key ones. [/QUOTE]
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