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Context Switching Paralysis, or Why we Will Always Have the Thief Debate
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<blockquote data-quote="amethal" data-source="post: 8749097" data-attributes="member: 22784"><p>I once played in an adventure where the villain was wielding twin magical rods that made him much more powerful than he otherwise would be. I decided the logical thing to do would be to attempt to disarm him, despite not having Improved Disarm.</p><p></p><p>The first 3 times he hit me with the attack of opportunity, dealing me damage and ruining the disarm attempt. The 4th time I managed to disarm him - only for the villain to re-gather the rod as a free action on his turn and continue as if nothing had happened. (It was a pre-written adventure, but I think the DM might have given me a hint that I was wasting my time.)</p><p></p><p>I've never tried a combat manoeuvre in 3.x since, unless I had the appropriate feat.</p></blockquote><p></p>
[QUOTE="amethal, post: 8749097, member: 22784"] I once played in an adventure where the villain was wielding twin magical rods that made him much more powerful than he otherwise would be. I decided the logical thing to do would be to attempt to disarm him, despite not having Improved Disarm. The first 3 times he hit me with the attack of opportunity, dealing me damage and ruining the disarm attempt. The 4th time I managed to disarm him - only for the villain to re-gather the rod as a free action on his turn and continue as if nothing had happened. (It was a pre-written adventure, but I think the DM might have given me a hint that I was wasting my time.) I've never tried a combat manoeuvre in 3.x since, unless I had the appropriate feat. [/QUOTE]
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Context Switching Paralysis, or Why we Will Always Have the Thief Debate
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