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Context Switching Paralysis, or Why we Will Always Have the Thief Debate
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<blockquote data-quote="EzekielRaiden" data-source="post: 8750640" data-attributes="member: 6790260"><p>I have no interest in bragging. Frankly, I always fear I suck as DM and my players only stay to humor me. Their assurances don't make such non-rational anxieties go away. I only responded as I did because you made years-of-experience a qualification for being allowed to have an opinion on the matter.</p><p></p><p>I don't claim to do anything <em>special</em>. I do what Dungeon World tells me. I didn't invent <em>any</em> of that. I reap crop sown by others' hands. "If I have seen further it is by standing on the shoulders of Giants." I'm not better than anyone else.</p><p></p><p>Studying the rules, methods, and styles of past games is important, both for what they did right, and what they did wrong. I'll never say otherwise. It would be foolish to pretend that nothing can be learned from past efforts in such a nascent art form.</p><p></p><p>I have an ethos that matters to me (embracing healthy, non-harmful enthusiasm), but that's an <em>attitude</em>, not a design choice. I will quite happily evangelize for that ethos. I genuinely believe it makes for the best possible gaming no matter what style you favor. But that ethos wasn't some magic revelation, some arcane secret that only I, superultramegahyperOMGWTFBBQVCRgenius Ezekiel, could possibly come up with and promulgate in the world. It's just something I think more people should do.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8750640, member: 6790260"] I have no interest in bragging. Frankly, I always fear I suck as DM and my players only stay to humor me. Their assurances don't make such non-rational anxieties go away. I only responded as I did because you made years-of-experience a qualification for being allowed to have an opinion on the matter. I don't claim to do anything [I]special[/I]. I do what Dungeon World tells me. I didn't invent [I]any[/I] of that. I reap crop sown by others' hands. "If I have seen further it is by standing on the shoulders of Giants." I'm not better than anyone else. Studying the rules, methods, and styles of past games is important, both for what they did right, and what they did wrong. I'll never say otherwise. It would be foolish to pretend that nothing can be learned from past efforts in such a nascent art form. I have an ethos that matters to me (embracing healthy, non-harmful enthusiasm), but that's an [I]attitude[/I], not a design choice. I will quite happily evangelize for that ethos. I genuinely believe it makes for the best possible gaming no matter what style you favor. But that ethos wasn't some magic revelation, some arcane secret that only I, superultramegahyperOMGWTFBBQVCRgenius Ezekiel, could possibly come up with and promulgate in the world. It's just something I think more people should do. [/QUOTE]
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Context Switching Paralysis, or Why we Will Always Have the Thief Debate
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