Nebuchadnezzar
First Post
Notes: The name "Isles of Woe" were taken from the Greyhawk Campaign-Setting. This is because the name seemed to mesh perfectly with the type of world I was creating. Khanesh is roughly divided into four regions:
Broken Lands
Isles of Woe
Forests of Myre
Solemn Lands
Broken Lands: The Broken Lands are the remnants of large theocratic kingdoms and empires which used to be great powers before the Darkening. Chaos and anarchy reigns supreme in nearly every area, with feudal warlords and petty nobles waging
war for control of the region.The wilderness is bleak and the people even more so. Dark clouds cover the Broken Lands in a perpetual gloom, even in spring and summer.
Isles of Woe: These isles in Murkwater are infamous for raiders and privateers.
Such activity is sponsored by the dreaded overlord of the isles, Oviezur the Clawed. The raiders take prisoners from across the shorelines of northern Khanesh and send them to the Isles of Woe for some sinister purpose. The capital of the isles, Anguish,
is known as the "City of Chains" due to the size of the slave-population. The slaves
toil in a huge tower filled with clockworks and mysterious devices.
Forests of Myre: Vast, mostly unexplored forests. Used to be the greatest seat
of elven civilization in Khanesh. The Myrewoods have become a dark and evil place
after the elves commited collective suicide. It's also known as the Forest of Sorrow. Many undead lurk in its depths, and once proud elven cities are now forlorn and desolate, covered with the skeletons of those elves who killed themselves and their families. Circles of druids do their best to vanquish the evil creatures lurking in the woods, and rangers prowl amidst the ancient trees. Some unknown disaster buried deep in elvish history left large areas of scorched and blighted land between the
different woods. The few living elves refuse to part with this piece of lore, perhaps
due to the fact that much of the blame might lie on elven shoulders.
Solemn Lands: The region beyond the Forests of Myre is little known and shrouded
in myth and legend. Adventurers are welcome to explore this unknown area.
Broken Lands
Isles of Woe
Forests of Myre
Solemn Lands
Broken Lands: The Broken Lands are the remnants of large theocratic kingdoms and empires which used to be great powers before the Darkening. Chaos and anarchy reigns supreme in nearly every area, with feudal warlords and petty nobles waging
war for control of the region.The wilderness is bleak and the people even more so. Dark clouds cover the Broken Lands in a perpetual gloom, even in spring and summer.
Isles of Woe: These isles in Murkwater are infamous for raiders and privateers.
Such activity is sponsored by the dreaded overlord of the isles, Oviezur the Clawed. The raiders take prisoners from across the shorelines of northern Khanesh and send them to the Isles of Woe for some sinister purpose. The capital of the isles, Anguish,
is known as the "City of Chains" due to the size of the slave-population. The slaves
toil in a huge tower filled with clockworks and mysterious devices.
Forests of Myre: Vast, mostly unexplored forests. Used to be the greatest seat
of elven civilization in Khanesh. The Myrewoods have become a dark and evil place
after the elves commited collective suicide. It's also known as the Forest of Sorrow. Many undead lurk in its depths, and once proud elven cities are now forlorn and desolate, covered with the skeletons of those elves who killed themselves and their families. Circles of druids do their best to vanquish the evil creatures lurking in the woods, and rangers prowl amidst the ancient trees. Some unknown disaster buried deep in elvish history left large areas of scorched and blighted land between the
different woods. The few living elves refuse to part with this piece of lore, perhaps
due to the fact that much of the blame might lie on elven shoulders.
Solemn Lands: The region beyond the Forests of Myre is little known and shrouded
in myth and legend. Adventurers are welcome to explore this unknown area.