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*Pathfinder & Starfinder
Contingency Healing
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<blockquote data-quote="Eloi" data-source="post: 2636288" data-attributes="member: 27826"><p>The theoretical contingency point for the Heal spell was too low - if 50 point attacks are flying around, you need to set the cutoff at (or above) 50 hit points.</p><p></p><p>The fact that PCs are loved and cared for has granted us a buffer between 0 hit points (Disabled), the length of -1 to -9 hit points (Dying) and ending right there at -10 hit points or less, (Dead). You want to keep characters out of the (Dying) buffer zone. Really, you do.</p><p></p><p>Now, to quote you:</p><p></p><p>I thought the purpose of contingency was to word it on what "might" happen. My original statement was "If I reach negative hit points heal me". Well it MIGHT happen that I reach negative hit points. That is the basis of contingency - IF something happens. Obviously, the thing could not have already happened.<br><br></p><p></p><p>Another way to get contingecy as a cleric is to have the Time Domain which gives contingency.</p><p></p><p>BTW: I am not playing a cleric, my DM and me just like to have discussions about rules and so forth - even if they do not come into play in our game.</p><p></p><p>--If you are fortunate enough to land within the (Dying) buffer range of -1 hit point all the way down to -9 hit points, then this spell's contingency will be triggered and you will be healed. Take more damage than that in one whack, you're fertilizer.</p><p></p><p>There is no evidence to suggest that melee weapon damage ever has to move along a one-point-applied-at-a-time continuum. It tends to travel in hefty chunks. An Ogre swinging a 2d8 axe can hit a 3 hit point commoner, do 13 points of damage to him (dropping him from 3 to -10 in one shot), and move his status to from "Alive to "Dead" just like that.</p><p></p><p>If you are coming up against foes who prefer to kill you by inches (Acid drips, repeated minor electrical shocks, chained to a wall and nibbled to death by rats), then a contingency Heal of 150 HP in one chunk (triggered by "When my hps go negative) is dandy. Otherwise, leave a healthy margin, and keep your characters as healed up as you can manage.</p><p></p><p>Your DM is right. Cry, accept it, move on.</p><p></p><p>(Change, Contingency trigger specified.)</p></blockquote><p></p>
[QUOTE="Eloi, post: 2636288, member: 27826"] The theoretical contingency point for the Heal spell was too low - if 50 point attacks are flying around, you need to set the cutoff at (or above) 50 hit points. The fact that PCs are loved and cared for has granted us a buffer between 0 hit points (Disabled), the length of -1 to -9 hit points (Dying) and ending right there at -10 hit points or less, (Dead). You want to keep characters out of the (Dying) buffer zone. Really, you do. Now, to quote you: I thought the purpose of contingency was to word it on what "might" happen. My original statement was "If I reach negative hit points heal me". Well it MIGHT happen that I reach negative hit points. That is the basis of contingency - IF something happens. Obviously, the thing could not have already happened.<br><br> Another way to get contingecy as a cleric is to have the Time Domain which gives contingency. BTW: I am not playing a cleric, my DM and me just like to have discussions about rules and so forth - even if they do not come into play in our game. --If you are fortunate enough to land within the (Dying) buffer range of -1 hit point all the way down to -9 hit points, then this spell's contingency will be triggered and you will be healed. Take more damage than that in one whack, you're fertilizer. There is no evidence to suggest that melee weapon damage ever has to move along a one-point-applied-at-a-time continuum. It tends to travel in hefty chunks. An Ogre swinging a 2d8 axe can hit a 3 hit point commoner, do 13 points of damage to him (dropping him from 3 to -10 in one shot), and move his status to from "Alive to "Dead" just like that. If you are coming up against foes who prefer to kill you by inches (Acid drips, repeated minor electrical shocks, chained to a wall and nibbled to death by rats), then a contingency Heal of 150 HP in one chunk (triggered by "When my hps go negative) is dandy. Otherwise, leave a healthy margin, and keep your characters as healed up as you can manage. Your DM is right. Cry, accept it, move on. (Change, Contingency trigger specified.) [/QUOTE]
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