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<blockquote data-quote="Delemental" data-source="post: 2636309" data-attributes="member: 5203"><p>Neither do the rules say anything supporting your interpretation. But as Infiniti has already pointed out, the rules do say to subtract damage from hit points. In the absence of anything in the rules requiring a different way of doing math, the logical assumption is to perform the operation as you would any other subtraction problem.</p><p></p><p>And before you ask, if they'd intended differently, they'd have said so. After all, they do define rules for combining damage multipliers which differ from 'normal' math. (x3 + x2 = x4)</p><p></p><p>When you're in grade school, and you get a math test where you're required to show your work, if one of the questions is "47-12=?", do you have a long column down the side of your test paper that reads, "47-1=46. 46-1=45. 45-1=44." etc?</p><p></p><p>And, as long as we're dealing in hypotheticals, how about this?</p><p></p><p>My cleric has developed a Cure LIght Wounds spell that can be cast as an immediate action. By the rules, immediate actions can be taken at any time, even outside your turn. If damage works the way you describe, then there has to be a span of time, however infinitessimal, in which all those -1 hps are being inflicted on me. In theory, I can use my new spell to heal damage to myself in the midst of taking it.</p><p></p><p>Heck, who needs a new spell? "I ready an action to cast Heal on myself the instant that the damage I'm taking from the minotaur with the greatsword reaches 1 hp, but before it reaches 0 hp." Readied actions are defined as being able to interrupt another character's actions.</p></blockquote><p></p>
[QUOTE="Delemental, post: 2636309, member: 5203"] Neither do the rules say anything supporting your interpretation. But as Infiniti has already pointed out, the rules do say to subtract damage from hit points. In the absence of anything in the rules requiring a different way of doing math, the logical assumption is to perform the operation as you would any other subtraction problem. And before you ask, if they'd intended differently, they'd have said so. After all, they do define rules for combining damage multipliers which differ from 'normal' math. (x3 + x2 = x4) When you're in grade school, and you get a math test where you're required to show your work, if one of the questions is "47-12=?", do you have a long column down the side of your test paper that reads, "47-1=46. 46-1=45. 45-1=44." etc? And, as long as we're dealing in hypotheticals, how about this? My cleric has developed a Cure LIght Wounds spell that can be cast as an immediate action. By the rules, immediate actions can be taken at any time, even outside your turn. If damage works the way you describe, then there has to be a span of time, however infinitessimal, in which all those -1 hps are being inflicted on me. In theory, I can use my new spell to heal damage to myself in the midst of taking it. Heck, who needs a new spell? "I ready an action to cast Heal on myself the instant that the damage I'm taking from the minotaur with the greatsword reaches 1 hp, but before it reaches 0 hp." Readied actions are defined as being able to interrupt another character's actions. [/QUOTE]
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