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General Tabletop Discussion
*Dungeons & Dragons
contingency spell
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<blockquote data-quote="Magus_Jerel" data-source="post: 158632" data-attributes="member: 3940"><p>1. The dimension door <strong>comes into effect</strong> first (just before the attack) - and teleports the character the distance designated at the time of the casting of the contingency. If you did not make the player choose this in advance - ye deserve what ye get.</p><p></p><p>2. You get teleported as you are attempting to cast the spell, which I would rule is a distraction that provokes the appropriate concentration check. (DC 15 or 20) If and only if concentration is not lost - you may "complete" the casting normally - in your new location of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>the problem is - the character has already had a turn to take (probably several days worth of them) since the "casting" of the dimension door. Contingency does not "cast" the spell for you - it DELAYS the "coming into effect" part. That is why the word is in quotes in the spell description.</p><p></p><p>Strictly speaking; the spell is "used" in the casting of contingency - so the no actions restriction doesn't apply. The character has had quite a while to act.</p><p></p><p></p><p>My problem is this statement:</p><p></p><p></p><p></p><p>This is borderline metagaming. Characters don't think in terms of AoO's usually; although "drawing an attack so that something else will happen" is a bluff. I would have the player try and describe what the character is trying to do without game terms - and rule accordingly - using appropriate mechanics.</p><p></p><p></p><p></p><p>This too - is a good question.</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 158632, member: 3940"] 1. The dimension door [b]comes into effect[/b] first (just before the attack) - and teleports the character the distance designated at the time of the casting of the contingency. If you did not make the player choose this in advance - ye deserve what ye get. 2. You get teleported as you are attempting to cast the spell, which I would rule is a distraction that provokes the appropriate concentration check. (DC 15 or 20) If and only if concentration is not lost - you may "complete" the casting normally - in your new location of course :) the problem is - the character has already had a turn to take (probably several days worth of them) since the "casting" of the dimension door. Contingency does not "cast" the spell for you - it DELAYS the "coming into effect" part. That is why the word is in quotes in the spell description. Strictly speaking; the spell is "used" in the casting of contingency - so the no actions restriction doesn't apply. The character has had quite a while to act. My problem is this statement: This is borderline metagaming. Characters don't think in terms of AoO's usually; although "drawing an attack so that something else will happen" is a bluff. I would have the player try and describe what the character is trying to do without game terms - and rule accordingly - using appropriate mechanics. This too - is a good question. [/QUOTE]
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