Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Contingency: use of "or" allowing multiple conditions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1459550" data-attributes="member: 5777"><p>I dont think that anyone should be too hardball about useing game mechanic terms as a player and have them translated to something that makes sense in the game.</p><p></p><p>After all, as players we dont really know just which way a few points of damage will be interpreted.</p><p></p><p>'Near death' could be interpreted, for a 100hp character, anywhere from -9 to 99 hp, it is too ambiguous, and as such the condition would either trigger all too often or never trigger, at dm's option. That just isnt very useful.</p><p></p><p>So the player would have to state random things in hopes that something will occur at around the right time. Or one could simply assume that the player saying, 'when I have only 10% of my current hp' can be translated into character terms by something along the lines of, 'when I feel this bad or worse then trigger and fix me up'. They both mean exactly the same thing, but the player and dm can communicate it much easier, and the character can still do what is necissary.</p><p></p><p>Remember, in the game world these mechanics actually exist in some form or another. But the terms they would use and how they would use them would take a huge amount of time and effort for everyone to learn.. they would have to know the game mechanics terms, and their names in the game world. It is much simpler to just skip the middle man and use game mechanic terms and assume that the characters will translate it properly. Then everyone can be happy and the amount of work needed goes down drastically.</p><p></p><p>Plus, with this spell, the player can be much more exact and precise, while relying on the spell to figure out what it means in the game world. Which is more or less as it should be because of how precise the spell wishes the conditions to be.</p></blockquote><p></p>
[QUOTE="Scion, post: 1459550, member: 5777"] I dont think that anyone should be too hardball about useing game mechanic terms as a player and have them translated to something that makes sense in the game. After all, as players we dont really know just which way a few points of damage will be interpreted. 'Near death' could be interpreted, for a 100hp character, anywhere from -9 to 99 hp, it is too ambiguous, and as such the condition would either trigger all too often or never trigger, at dm's option. That just isnt very useful. So the player would have to state random things in hopes that something will occur at around the right time. Or one could simply assume that the player saying, 'when I have only 10% of my current hp' can be translated into character terms by something along the lines of, 'when I feel this bad or worse then trigger and fix me up'. They both mean exactly the same thing, but the player and dm can communicate it much easier, and the character can still do what is necissary. Remember, in the game world these mechanics actually exist in some form or another. But the terms they would use and how they would use them would take a huge amount of time and effort for everyone to learn.. they would have to know the game mechanics terms, and their names in the game world. It is much simpler to just skip the middle man and use game mechanic terms and assume that the characters will translate it properly. Then everyone can be happy and the amount of work needed goes down drastically. Plus, with this spell, the player can be much more exact and precise, while relying on the spell to figure out what it means in the game world. Which is more or less as it should be because of how precise the spell wishes the conditions to be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Contingency: use of "or" allowing multiple conditions?
Top