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General Tabletop Discussion
*Pathfinder & Starfinder
Contingency: use of "or" allowing multiple conditions?
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<blockquote data-quote="jgsugden" data-source="post: 1460218" data-attributes="member: 2629"><p>When needed, yes. But when a spell is simple enough already, there is no reason to try to simplify it further. </p><p>In my games, PCs utend to use contingency for reasons not related to their hit points. In those rare situations where they have used it to help their hit points, they usually have a trigger based upon 'injury' or 'unconciousness', terms that have a meaning outside the game and are simple to adjudicate. </p><p></p><p>As for PCs observing how wounded they are: No, they don't. Normal people usually have no idea how badly injured they are in an accident. One of the most common questions to paramedics from an accident victim is, "How bad is it?"In your opinion. That is how *you* use it. The game is not designed to have PCs speak in game terms. People do it quite often, but this is a role playing game. You take on the role of your character when you play. Your character doesn't have any concept of hit points, saving throw values, etc ... </p><p></p><p>My approach to this spell is based upon two factors: balance and role playing. In 'video game' style campaigns where people are less interested in role playing, it is perfectly fine to ignore the fact that a character would have no concept of hit points. I recommend against it as I find that video games or D&D miniatures skirmish end up being a much better source of 'video game' action than these style of D&D games. It is better to keep the D&D games as role playing games ... playing the role of the character.</p><p></p><p>I'm really not interested in convincing you. I've made my points. If you don't liek that style of play, it is no skin off my nose. Good luck with your gaming.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1460218, member: 2629"] When needed, yes. But when a spell is simple enough already, there is no reason to try to simplify it further. In my games, PCs utend to use contingency for reasons not related to their hit points. In those rare situations where they have used it to help their hit points, they usually have a trigger based upon 'injury' or 'unconciousness', terms that have a meaning outside the game and are simple to adjudicate. As for PCs observing how wounded they are: No, they don't. Normal people usually have no idea how badly injured they are in an accident. One of the most common questions to paramedics from an accident victim is, "How bad is it?"In your opinion. That is how *you* use it. The game is not designed to have PCs speak in game terms. People do it quite often, but this is a role playing game. You take on the role of your character when you play. Your character doesn't have any concept of hit points, saving throw values, etc ... My approach to this spell is based upon two factors: balance and role playing. In 'video game' style campaigns where people are less interested in role playing, it is perfectly fine to ignore the fact that a character would have no concept of hit points. I recommend against it as I find that video games or D&D miniatures skirmish end up being a much better source of 'video game' action than these style of D&D games. It is better to keep the D&D games as role playing games ... playing the role of the character. I'm really not interested in convincing you. I've made my points. If you don't liek that style of play, it is no skin off my nose. Good luck with your gaming. [/QUOTE]
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Contingency: use of "or" allowing multiple conditions?
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