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General Tabletop Discussion
*Pathfinder & Starfinder
Contingency - what can it do?
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<blockquote data-quote="AuraSeer" data-source="post: 1082598" data-attributes="member: 1331"><p>Sure thing.</p><p></p><p>Say I've heard a rumor that a member of the mage's guild is planning to assassinate the king. I want to know whether this is true, and if so, who is guilty. I cast a <em>contingency</em>, set to "cast <em>faerie fire</em> when my finger touches the written name of a mage who plots the death of King Bob." Then I just take a copy of the guild membership list, and run my finger down the lines. As soon as I get lit up, I know I have found a guilty party.</p><p></p><p>Note that the spell must read minds to do this, and it is far more powerful than any other thought-reading effect. It works on an arbitrary number of targets-- the list may contain hundreds or thousands of names. It allows neither save nor SR, has no range limit, and is not blocked by a lead vault or even planar boundaries.</p><p></p><p>Once I know that Evil Ike is the traitor, I need to know where he's hiding, so I can go interrogate him. I break out my atlas and cast another <em>contingency</em>, triggering <em>faerie fire</em> "when I point at the map representation of Evil Ike's current location." This effect is even better than <em>discern location</em> (an 8th-level spell), because I do not need to have met the target or obtain his possession; in fact, with clever wording, I could find him even if I didn't have his name or any other clue at all.</p><p></p><p>(The current incarnation of <em>contingency</em> would also be able to penetrate <em>mind blank</em>, making it the only spell in the books that can do so. However, this would go away if you moved it to the Divination school.)</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1082598, member: 1331"] Sure thing. Say I've heard a rumor that a member of the mage's guild is planning to assassinate the king. I want to know whether this is true, and if so, who is guilty. I cast a [i]contingency[/i], set to "cast [i]faerie fire[/i] when my finger touches the written name of a mage who plots the death of King Bob." Then I just take a copy of the guild membership list, and run my finger down the lines. As soon as I get lit up, I know I have found a guilty party. Note that the spell must read minds to do this, and it is far more powerful than any other thought-reading effect. It works on an arbitrary number of targets-- the list may contain hundreds or thousands of names. It allows neither save nor SR, has no range limit, and is not blocked by a lead vault or even planar boundaries. Once I know that Evil Ike is the traitor, I need to know where he's hiding, so I can go interrogate him. I break out my atlas and cast another [i]contingency[/i], triggering [i]faerie fire[/i] "when I point at the map representation of Evil Ike's current location." This effect is even better than [i]discern location[/i] (an 8th-level spell), because I do not need to have met the target or obtain his possession; in fact, with clever wording, I could find him even if I didn't have his name or any other clue at all. (The current incarnation of [i]contingency[/i] would also be able to penetrate [i]mind blank[/i], making it the only spell in the books that can do so. However, this would go away if you moved it to the Divination school.) [/QUOTE]
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Contingency - what can it do?
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