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Contingent Vampirism?
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1578257" data-attributes="member: 17810"><p>I got lucky, as I had a character who just happened to be carrying an overly powerful Wish scroll (a house rule spell called <em>Unlimited Wish</em>, which vastly transcends the normal spell. My character was 40th level or so at the time, so it was fair game) when he was completely obliterated with no save. The spell cast itself, and he came back as an ancient vampire with very few of the normal vulnerabilities and enhanced ability scores (extra +2 to just about everything). The main difference between this character and a normal vamp is that he only takes 1 hp/min from direct sunlight. Yeah, he's badass. And a Wiz28/Rog5/Asn10/Ftr1/Clr2 to boot.</p><p></p><p>But anyway, enough about me. As a DM, I would most definitely allow that, provided you had a sufficient Spellcraft score. As long as it follows the Epic Spell Creation rules to the letter, and the DM allows them to the letter, he probably should let you do it. This would be a way to circumvent the situation of being under the complete control of a Master Vampire, which would utterly suck butt as a PC, although if the DM were fairly judicious, it could just be used to compel you to go on quests, which wouldn't be so bad. Keep in mind, however, that you would still have the normal vulnerabilities of a Vampire, which are pretty steep. If you have a high enough Spellcraft score, you might try to work in some kind of permanent protection from sunlight or somesuch, so that you could be a little more versatile. Alternatively, you could develop a separate Epic Spell to take care of this inconvenience, or your DM might allow a <em>Wish</em> (with some careful wording, to be sure) to negate its negative effects. (hehe, double negative... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />) Then again, you could just always walk around under an <em>Eclipse</em> spell...</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1578257, member: 17810"] I got lucky, as I had a character who just happened to be carrying an overly powerful Wish scroll (a house rule spell called [i]Unlimited Wish[/i], which vastly transcends the normal spell. My character was 40th level or so at the time, so it was fair game) when he was completely obliterated with no save. The spell cast itself, and he came back as an ancient vampire with very few of the normal vulnerabilities and enhanced ability scores (extra +2 to just about everything). The main difference between this character and a normal vamp is that he only takes 1 hp/min from direct sunlight. Yeah, he's badass. And a Wiz28/Rog5/Asn10/Ftr1/Clr2 to boot. But anyway, enough about me. As a DM, I would most definitely allow that, provided you had a sufficient Spellcraft score. As long as it follows the Epic Spell Creation rules to the letter, and the DM allows them to the letter, he probably should let you do it. This would be a way to circumvent the situation of being under the complete control of a Master Vampire, which would utterly suck butt as a PC, although if the DM were fairly judicious, it could just be used to compel you to go on quests, which wouldn't be so bad. Keep in mind, however, that you would still have the normal vulnerabilities of a Vampire, which are pretty steep. If you have a high enough Spellcraft score, you might try to work in some kind of permanent protection from sunlight or somesuch, so that you could be a little more versatile. Alternatively, you could develop a separate Epic Spell to take care of this inconvenience, or your DM might allow a [i]Wish[/i] (with some careful wording, to be sure) to negate its negative effects. (hehe, double negative... :p) Then again, you could just always walk around under an [i]Eclipse[/i] spell... [/QUOTE]
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