Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Continuation 4e] - a manifesto
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xethreau" data-source="post: 6002200" data-attributes="member: 57584"><p>I did not expect to, but I have a great many feels for this thread already. A lot of great ideas, and I would like to offer my input.</p><p></p><p><strong>Mechanical Compatibility/ OGL</strong></p><p>I really think that this is a great idea. I do not know how OGL publishing would function, but I think it is a good idea. But I also think that we, as posters on the manifest, need to determine whether we truly want OGL or not. Make no mistake, <strong><em><u>this is the first priority</u></em></strong>. We cannot reasonably re-haul any other subsystem of the game if we do not know how much we may or may not need to gut in the first place. And I think that if OSRIC can do it, so can we. And like Pathfinder, the new system if published under OGL needs to be free of plagerism - whatever we determine that means.</p><p></p><p><strong>Tweaks</strong> encounters, or what could be used in their place, and I think that needs to be determined first in encounter design, and our product could help by enlightening the DM on what archtypes are used. The fight could be a "set-piece," or it could be a giving-chase scene, a being-chased scene, a multiple-scene skirmish, a stealth mission, or an ambush. Those are just a few ideas off the top of my head, and I am sure there are more. Each of these archtypes have certain rules of genre, and those rules combined with monster rules should inform how the encounter is bu</p><p></p><p>[my computer has gone wacky and suddenly deleted a significant portion of this post following "tweaks." I will fill this in later. I believe that most of what I am trying to convey gets through. I would very much like to be involved with this project/product.]</p><p></p><p>Quick note on rituals and rest - check out my thread on the subject of "adventuring day." I think most problems could be solved by having the extended rest be 48 hours, but I also think that healing surges and "daily powers" should get more alternate uses.</p><p></p><p>On the note of powers, I have been wondering since the first day why there was not a power-scaling system. Since powers have to be replaced anyway, I say why not. When you have to start replacing powers at Paragon Tier, you don't learn a new technique, you learn to use it better. </p><p></p><p>On the note of epic tier, I agree that there should more or less be an entire focus group dedicated to this subject. With lost of feedback drawn from the community. Epic should be Herculean, Final Fantasy limit breaking, Gurren Lagann heaven-piercing, Jack (of the Lanturn fame) Devil-tricking, etc et al ad astra. I daresay there should even be a Divine tier, for characters who ascend mortality... maybe.</p></blockquote><p></p>
[QUOTE="Xethreau, post: 6002200, member: 57584"] I did not expect to, but I have a great many feels for this thread already. A lot of great ideas, and I would like to offer my input. [B]Mechanical Compatibility/ OGL[/B] I really think that this is a great idea. I do not know how OGL publishing would function, but I think it is a good idea. But I also think that we, as posters on the manifest, need to determine whether we truly want OGL or not. Make no mistake, [B][I][U]this is the first priority[/U][/I][/B]. We cannot reasonably re-haul any other subsystem of the game if we do not know how much we may or may not need to gut in the first place. And I think that if OSRIC can do it, so can we. And like Pathfinder, the new system if published under OGL needs to be free of plagerism - whatever we determine that means. [B]Tweaks[/B] encounters, or what could be used in their place, and I think that needs to be determined first in encounter design, and our product could help by enlightening the DM on what archtypes are used. The fight could be a "set-piece," or it could be a giving-chase scene, a being-chased scene, a multiple-scene skirmish, a stealth mission, or an ambush. Those are just a few ideas off the top of my head, and I am sure there are more. Each of these archtypes have certain rules of genre, and those rules combined with monster rules should inform how the encounter is bu [my computer has gone wacky and suddenly deleted a significant portion of this post following "tweaks." I will fill this in later. I believe that most of what I am trying to convey gets through. I would very much like to be involved with this project/product.] Quick note on rituals and rest - check out my thread on the subject of "adventuring day." I think most problems could be solved by having the extended rest be 48 hours, but I also think that healing surges and "daily powers" should get more alternate uses. On the note of powers, I have been wondering since the first day why there was not a power-scaling system. Since powers have to be replaced anyway, I say why not. When you have to start replacing powers at Paragon Tier, you don't learn a new technique, you learn to use it better. On the note of epic tier, I agree that there should more or less be an entire focus group dedicated to this subject. With lost of feedback drawn from the community. Epic should be Herculean, Final Fantasy limit breaking, Gurren Lagann heaven-piercing, Jack (of the Lanturn fame) Devil-tricking, etc et al ad astra. I daresay there should even be a Divine tier, for characters who ascend mortality... maybe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
[Continuation 4e] - a manifesto
Top