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General Tabletop Discussion
*Dungeons & Dragons
Continuing a Campaign (with the same PCs) after a TPK
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<blockquote data-quote="Fanaelialae" data-source="post: 8274202" data-attributes="member: 53980"><p>Something we've done in our D&D games is the divine intervention roll. It's a small percentage chance upon death that you will be given a second chance. Usually, but not always, by your deity. The way we've always done it is that characters that are particularly pious towards their deity have a significant bonus to the roll.</p><p></p><p>Most recently it happened in our weird post-apocalyptic D&D game. I was playing a character that was kind of a Frankenstein's monster created through mad science from DNA scavenged from battlefields. My character is a priest of the roach spirit, and quite devoted. </p><p></p><p>We ran into a pair of flail snails who killed my character dead. As luck would have it, the DM rolled divine intervention. The handmaidens of the death goddess were particularly busy that day and didn't want to deal with the paperwork that processing an abomination of mad science would cause, so they offered to send him back as an undead skull. I accepted, and spent several sessions playing as an undead skull, which was incredibly inconvenient (no opposable thumbs, or fingers for that matter).</p><p></p><p>Luckily, one of the other players is playing a mad scientist, and we eventually happened across some notes from my character's creator's teacher. The mad scientist was able to decipher the notes (with an exceptionally good skill check) and figured out how my character was made. From there, it was a matter of finding some materials and a suitable lab, but eventually the mad scientist was able to reanimate my character (and now I have thumbs again, yay).</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8274202, member: 53980"] Something we've done in our D&D games is the divine intervention roll. It's a small percentage chance upon death that you will be given a second chance. Usually, but not always, by your deity. The way we've always done it is that characters that are particularly pious towards their deity have a significant bonus to the roll. Most recently it happened in our weird post-apocalyptic D&D game. I was playing a character that was kind of a Frankenstein's monster created through mad science from DNA scavenged from battlefields. My character is a priest of the roach spirit, and quite devoted. We ran into a pair of flail snails who killed my character dead. As luck would have it, the DM rolled divine intervention. The handmaidens of the death goddess were particularly busy that day and didn't want to deal with the paperwork that processing an abomination of mad science would cause, so they offered to send him back as an undead skull. I accepted, and spent several sessions playing as an undead skull, which was incredibly inconvenient (no opposable thumbs, or fingers for that matter). Luckily, one of the other players is playing a mad scientist, and we eventually happened across some notes from my character's creator's teacher. The mad scientist was able to decipher the notes (with an exceptionally good skill check) and figured out how my character was made. From there, it was a matter of finding some materials and a suitable lab, but eventually the mad scientist was able to reanimate my character (and now I have thumbs again, yay). [/QUOTE]
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Continuing a Campaign (with the same PCs) after a TPK
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