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Continuing a Campaign (with the same PCs) after a TPK
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<blockquote data-quote="jgsugden" data-source="post: 8274941" data-attributes="member: 2629"><p>Other ideas:</p><p></p><ul> <li data-xf-list-type="ul">Revenants.</li> <li data-xf-list-type="ul">Allies bring the PCs back.</li> <li data-xf-list-type="ul">Don't explain it right away. They wake up, without their equipment, nearby. They have to uncover what brought them back - and why. You can figure it out in advance, or wait for inspiration to strike and then tie it to an unfolding event in the game.</li> <li data-xf-list-type="ul">It didn't happen. If a cleric has cast the right divination spells recently, or used their divine intervention, rewind to that point and explain that the spell revealed the future if the PCs follow that path...</li> <li data-xf-list-type="ul">Rewind and don't explain why. Then, as the PCs continue to adventure, introduce a 'multiverse' storyline and have them visit the world where they died in that battle, and see the difference they've made in their universe.</li> <li data-xf-list-type="ul">An archaeologist raises them a thousand years later to study them. They can escape and use magic to return to the past (creating a branching timeline).</li> <li data-xf-list-type="ul">An enemy of the group that killed the PCs brings the PCs back (which is a flavor on th deal with the devil, but it doesn't necessarily involve a deal).</li> </ul></blockquote><p></p>
[QUOTE="jgsugden, post: 8274941, member: 2629"] Other ideas: [LIST] [*]Revenants. [*]Allies bring the PCs back. [*]Don't explain it right away. They wake up, without their equipment, nearby. They have to uncover what brought them back - and why. You can figure it out in advance, or wait for inspiration to strike and then tie it to an unfolding event in the game. [*]It didn't happen. If a cleric has cast the right divination spells recently, or used their divine intervention, rewind to that point and explain that the spell revealed the future if the PCs follow that path... [*]Rewind and don't explain why. Then, as the PCs continue to adventure, introduce a 'multiverse' storyline and have them visit the world where they died in that battle, and see the difference they've made in their universe. [*]An archaeologist raises them a thousand years later to study them. They can escape and use magic to return to the past (creating a branching timeline). [*]An enemy of the group that killed the PCs brings the PCs back (which is a flavor on th deal with the devil, but it doesn't necessarily involve a deal). [/LIST] [/QUOTE]
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