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Continuing beyond Healing Surges
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<blockquote data-quote="77IM" data-source="post: 4577473" data-attributes="member: 12377"><p>Actually, here's a way to cost-balance resting. If players are weenies about taking too many extended rests, hit them where it hurts: XP.</p><p></p><p>For each encounter you beat, you get a cumulative +10% XP bonus on your next encounter. So your second encounter of the day is at +10% XP, your third encounter is at +20% XP, your fourth is at +30% XP, etc. If you are on your sixth encounter of the day and happen to be low on resources when you stumble upon the boss fight... look on the bright side, you will be getting a +50% XP bonus. The idea is that fights are harder when you are low on powers and surges... so why not reward that extra difficulty with extra XP?</p><p></p><p>An extended rest resets your "kill-streak bonus" back to +0%, and a moderate rest reduces it by 10%. That's pretty strong disincentive to rest.</p><p></p><p>Unfortunately, XP may be too tempting to some groups. Deciding whether to press on (yummy +60% XP on the next fight!) or rest (but we will probably lose the next fight...) might be an "unfun" decision and feel more like a lose-lose scenario than a bonus. It's because XP is so valuable; trading off XP for anything else becomes painful.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4577473, member: 12377"] Actually, here's a way to cost-balance resting. If players are weenies about taking too many extended rests, hit them where it hurts: XP. For each encounter you beat, you get a cumulative +10% XP bonus on your next encounter. So your second encounter of the day is at +10% XP, your third encounter is at +20% XP, your fourth is at +30% XP, etc. If you are on your sixth encounter of the day and happen to be low on resources when you stumble upon the boss fight... look on the bright side, you will be getting a +50% XP bonus. The idea is that fights are harder when you are low on powers and surges... so why not reward that extra difficulty with extra XP? An extended rest resets your "kill-streak bonus" back to +0%, and a moderate rest reduces it by 10%. That's pretty strong disincentive to rest. Unfortunately, XP may be too tempting to some groups. Deciding whether to press on (yummy +60% XP on the next fight!) or rest (but we will probably lose the next fight...) might be an "unfun" decision and feel more like a lose-lose scenario than a bonus. It's because XP is so valuable; trading off XP for anything else becomes painful. -- 77IM [/QUOTE]
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Continuing beyond Healing Surges
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