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*Pathfinder & Starfinder
Continuing beyond Healing Surges
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<blockquote data-quote="CapnZapp" data-source="post: 4579920" data-attributes="member: 12731"><p>So, what you're saying is that if you take a "short" rest for an hour, you get back either two surges or a daily?</p><p></p><p>I guess that's fairly similar to my sixth rule: </p><p>6) Each hour's rest (sleep, light transport etc) removes one Fatigue Point...</p><p>But more generous.</p><p></p><p>The more I think about it, however, I like the idea to tie recovery to milestones. </p><p></p><p>(Sure, you could still allow the party to pay time to regain their health; but the milestone idea is more... energetic and active).</p><p></p><p>The idea is that whenever you're low on healing (few surges or many fatigue points), you should try to hang back, play it safe. If your fellow party members manage to take a larger share of the hurt onto themselves, you could end up with a more equal distribution of health. And if you play it smart, you might not run out for a very long time - which would finally then extend the adventuring day regardless of adventure composition.</p><p></p><p>I'll add it in (see the original post) - feel free to comment further.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4579920, member: 12731"] So, what you're saying is that if you take a "short" rest for an hour, you get back either two surges or a daily? I guess that's fairly similar to my sixth rule: 6) Each hour's rest (sleep, light transport etc) removes one Fatigue Point... But more generous. The more I think about it, however, I like the idea to tie recovery to milestones. (Sure, you could still allow the party to pay time to regain their health; but the milestone idea is more... energetic and active). The idea is that whenever you're low on healing (few surges or many fatigue points), you should try to hang back, play it safe. If your fellow party members manage to take a larger share of the hurt onto themselves, you could end up with a more equal distribution of health. And if you play it smart, you might not run out for a very long time - which would finally then extend the adventuring day regardless of adventure composition. I'll add it in (see the original post) - feel free to comment further. [/QUOTE]
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Continuing beyond Healing Surges
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