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Continuing beyond Healing Surges
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<blockquote data-quote="CapnZapp" data-source="post: 4579968" data-attributes="member: 12731"><p>Here is the updated section (also updated in the original post):</p><p></p><p>§1 Instead of Healing Surges, Fatigue Points are used. Each morning, a character's <strong>Fatigue Points</strong> start at zero. See §9.</p><p>§2 Assume a character's <strong>Fatigue Threshold</strong> = his number of Healing Surges +1.</p><p>§3 Assume a character's <strong>Exhaustion Threshold</strong> = his number of Healing Surges +5.</p><p>§4 Each time you take a Second Wind, you get a point of Fatigue. (Any time you would have spent a Healing Surge, you instead get a Fatigue Point)</p><p>§5 Once you reach your <strong>Fatigue Threshold</strong>, you're <strong>Fatigued</strong>. If you get below this threshold, you immediately cease to be Fatigued.</p><p>§6 Once you reach your <strong>Exhaustion Threshold</strong>, you're <strong>Exhausted</strong> (in addition to being Fatigued). If you get below this threshold, you immediately cease to be Exhausted.</p><p>§7 Each hour spent out of strenuous activity (such as combat, running or climbing) removes one Fatigue Point.</p><p>§8 Reaching a milestone removes one Fatigue Point. Option: You can regain the use of a Daily power when reaching a milestone. Instead of removing one Fatigue Point, add one.</p><p>§9 Six more-or-less contiguous hours of rest (i.e. an Extended Rest) removes any and all remaining Fatigue Points.</p><p>§10 The DM can declare all Fatigue Points lost at any time for any reason.</p><p></p><p><strong>Fatigued (Condition):</strong> You take a -2 penalty to all rolls and checks (attacks, skills etc).</p><p><strong>Exhausted (Condition):</strong> You take a -2 penalty to all defenses. You take a -1 penalty to your Speed. Once Exhausted, the Fatigued condition won't go away until you rest for 24 contiguous hours with nourishment and warmth/cool readily available.</p><p></p><p>Comments welcome.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4579968, member: 12731"] Here is the updated section (also updated in the original post): §1 Instead of Healing Surges, Fatigue Points are used. Each morning, a character's [B]Fatigue Points[/B] start at zero. See §9. §2 Assume a character's [B]Fatigue Threshold[/B] = his number of Healing Surges +1. §3 Assume a character's [B]Exhaustion Threshold[/B] = his number of Healing Surges +5. §4 Each time you take a Second Wind, you get a point of Fatigue. (Any time you would have spent a Healing Surge, you instead get a Fatigue Point) §5 Once you reach your [B]Fatigue Threshold[/B], you're [B]Fatigued[/B]. If you get below this threshold, you immediately cease to be Fatigued. §6 Once you reach your [B]Exhaustion Threshold[/B], you're [B]Exhausted[/B] (in addition to being Fatigued). If you get below this threshold, you immediately cease to be Exhausted. §7 Each hour spent out of strenuous activity (such as combat, running or climbing) removes one Fatigue Point. §8 Reaching a milestone removes one Fatigue Point. Option: You can regain the use of a Daily power when reaching a milestone. Instead of removing one Fatigue Point, add one. §9 Six more-or-less contiguous hours of rest (i.e. an Extended Rest) removes any and all remaining Fatigue Points. §10 The DM can declare all Fatigue Points lost at any time for any reason. [B]Fatigued (Condition):[/B] You take a -2 penalty to all rolls and checks (attacks, skills etc). [B]Exhausted (Condition):[/B] You take a -2 penalty to all defenses. You take a -1 penalty to your Speed. Once Exhausted, the Fatigued condition won't go away until you rest for 24 contiguous hours with nourishment and warmth/cool readily available. Comments welcome. [/QUOTE]
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Continuing beyond Healing Surges
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