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Continuous Initiative in 5E
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<blockquote data-quote="Reynard" data-source="post: 9331077" data-attributes="member: 467"><p>I off handedly suggested this idea in another thread but wanted to dedicate a discussion specifically to spitballing how it might work.</p><p></p><p>I know more games have used continuous initiative, but I first encountered it with Hackmaster 5E (the non joke edition). If you haven't encountered it, the long and short is that rather the rolling initiative every round or cycling through the turn order, every action has a cost in speed or initiative count and you declare an action and once the count passes, you perform that action then declare your next action. At any time you can change your declared action but you don't get those spent "counts" back.</p><p></p><p>For example, say your starting initiative roll was a 6. On 6, you declare that you are moving 4 squares. On 5, 6, 7 and 8 you move 1 square each. On 8, upon arrival, you declare you are stabbing the bandit. Your weapon has a speed of 5. That means you make your attack on 13. All while this is happening, the other PCs plus the enemies are doing similar. Initiative never "resets" you just keep counting until the encounter ends.</p><p></p><p>I hope that gives a decent picture of how such a system works.</p><p></p><p>Every action, from movement to attacking to casting spells, has a speed.</p><p></p><p>So, do you think it is possible to implement this effectively with 5E? Is it desirable? Would you play in such a 5E variant? What sorts of speeds would you give actions? How long should it take to attack with a greataxe versus a dagger versus magic missile? How long to drink a potion? What about reactions?</p></blockquote><p></p>
[QUOTE="Reynard, post: 9331077, member: 467"] I off handedly suggested this idea in another thread but wanted to dedicate a discussion specifically to spitballing how it might work. I know more games have used continuous initiative, but I first encountered it with Hackmaster 5E (the non joke edition). If you haven't encountered it, the long and short is that rather the rolling initiative every round or cycling through the turn order, every action has a cost in speed or initiative count and you declare an action and once the count passes, you perform that action then declare your next action. At any time you can change your declared action but you don't get those spent "counts" back. For example, say your starting initiative roll was a 6. On 6, you declare that you are moving 4 squares. On 5, 6, 7 and 8 you move 1 square each. On 8, upon arrival, you declare you are stabbing the bandit. Your weapon has a speed of 5. That means you make your attack on 13. All while this is happening, the other PCs plus the enemies are doing similar. Initiative never "resets" you just keep counting until the encounter ends. I hope that gives a decent picture of how such a system works. Every action, from movement to attacking to casting spells, has a speed. So, do you think it is possible to implement this effectively with 5E? Is it desirable? Would you play in such a 5E variant? What sorts of speeds would you give actions? How long should it take to attack with a greataxe versus a dagger versus magic missile? How long to drink a potion? What about reactions? [/QUOTE]
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