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Continuous Initiative in 5E
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<blockquote data-quote="BookTenTiger" data-source="post: 9332115" data-attributes="member: 6685541"><p>Here's the problem as I see it. (Please remember that I fiddled around with a similar idea for a number of years.)</p><p></p><p>In a standard 5e combat, each player gets a turn, and the DM gets one or more turns. This means everyone is sharing the spotlight somewhat evenly throughout the combat. Let's say the group is fighting 4 goblins. As a DM I'll probably have one turn with all four goblins attacking. If there are different kinds of enemies, I might have multiple turns as the DM if I give them each a separate initiative. But the more separate turns I have, the greater share of the spotlight is going towards me.</p><p></p><p>In a continuous initiative system, now each enemy's turn is going to be split up, interrupted by the players' turns. So I have Goblin 1 moving. Then Fighter does something. Goblin 1 attacks. Goblin 2 moves. Wizard goes. Rogue goes. Goblin 1 moves. Goblin 2 attacks. Fighter goes. Goblin 3 attacks. Wizard goes. Goblin 2 attacks. And so on.</p><p></p><p>As a DM, I'm taking multiple turns between the players. I'm having to make tactical decisions more often, which is going to slow things down. I just think it's going to result in the spotlight being shared unequally because of the amount of times the DM is going to take a turn.</p><p></p><p>I don't think Continuous Initiative is a bad idea, but it would require some radical rethinking of how 5e works.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9332115, member: 6685541"] Here's the problem as I see it. (Please remember that I fiddled around with a similar idea for a number of years.) In a standard 5e combat, each player gets a turn, and the DM gets one or more turns. This means everyone is sharing the spotlight somewhat evenly throughout the combat. Let's say the group is fighting 4 goblins. As a DM I'll probably have one turn with all four goblins attacking. If there are different kinds of enemies, I might have multiple turns as the DM if I give them each a separate initiative. But the more separate turns I have, the greater share of the spotlight is going towards me. In a continuous initiative system, now each enemy's turn is going to be split up, interrupted by the players' turns. So I have Goblin 1 moving. Then Fighter does something. Goblin 1 attacks. Goblin 2 moves. Wizard goes. Rogue goes. Goblin 1 moves. Goblin 2 attacks. Fighter goes. Goblin 3 attacks. Wizard goes. Goblin 2 attacks. And so on. As a DM, I'm taking multiple turns between the players. I'm having to make tactical decisions more often, which is going to slow things down. I just think it's going to result in the spotlight being shared unequally because of the amount of times the DM is going to take a turn. I don't think Continuous Initiative is a bad idea, but it would require some radical rethinking of how 5e works. [/QUOTE]
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