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<blockquote data-quote="Mistah_Richard" data-source="post: 400627" data-attributes="member: 7304"><p>I would NEVER work for a percentage of the profit. Nor would I suggest other talent to do so.</p><p></p><p>If there is no profit, you do not get paid, period. Vary bad, since for the most part, there is no profit because of the client, not the talent.</p><p></p><p>I'll also argue that a well run company that prints two or three books a year should also show no profit a significant losses its first year or even three. That is if the company has a good money manager...which is should.</p><p></p><p>Royalties are different. They are paid based on net sales, NOT profits. Again, though, there is a fairly major risk involved here. The game industry has proven time and time again that it is not the most stable of industries and should be treated that way. Until a company pays you on time and regularly, I would not trust a royalty payment offer unless it was from a stable, established midsize to larger company. That is not to say that a small or new company would deliberately screw the talent. Stuff happens and you have to plan for it.</p><p></p><p>Yeah, not the best attitude, I know, but it is a realistic one. Personally, I think if a company cannot afford to pay a talent on delivery it shouldn't be doing business. All talent should avoid these deals like the plague unless you need to get your feet wet and get some stuff in print.</p><p></p><p>There are ALWAYS exceptions to these little rules of course. Heck, I didn't even get into 30 and 60 day net payments based on delivery of work, deadline, and publishing date.</p><p></p><p>Ultimately, you should expect this industry to work like any other. For some odd reason it doesn't. I am not necessarily complaining either since I have certainly made contracts opposite that of my opinion here as well as agreed to contracts that deal with the more lackluster terms dealt with above. One of the reasons why I do the work that I do is because it is fun.</p></blockquote><p></p>
[QUOTE="Mistah_Richard, post: 400627, member: 7304"] I would NEVER work for a percentage of the profit. Nor would I suggest other talent to do so. If there is no profit, you do not get paid, period. Vary bad, since for the most part, there is no profit because of the client, not the talent. I'll also argue that a well run company that prints two or three books a year should also show no profit a significant losses its first year or even three. That is if the company has a good money manager...which is should. Royalties are different. They are paid based on net sales, NOT profits. Again, though, there is a fairly major risk involved here. The game industry has proven time and time again that it is not the most stable of industries and should be treated that way. Until a company pays you on time and regularly, I would not trust a royalty payment offer unless it was from a stable, established midsize to larger company. That is not to say that a small or new company would deliberately screw the talent. Stuff happens and you have to plan for it. Yeah, not the best attitude, I know, but it is a realistic one. Personally, I think if a company cannot afford to pay a talent on delivery it shouldn't be doing business. All talent should avoid these deals like the plague unless you need to get your feet wet and get some stuff in print. There are ALWAYS exceptions to these little rules of course. Heck, I didn't even get into 30 and 60 day net payments based on delivery of work, deadline, and publishing date. Ultimately, you should expect this industry to work like any other. For some odd reason it doesn't. I am not necessarily complaining either since I have certainly made contracts opposite that of my opinion here as well as agreed to contracts that deal with the more lackluster terms dealt with above. One of the reasons why I do the work that I do is because it is fun. [/QUOTE]
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