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General Tabletop Discussion
*TTRPGs General
Contrasting combat system outcomes
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<blockquote data-quote="thefutilist" data-source="post: 9855891" data-attributes="member: 7044566"><p>I was talking to [USER=42582]@pemerton[/USER] about some tests I was doing comparing systems. I’m not great at combat/thriller set pieces that require a lot of granular orchestration. So I’m running the same situation in different systems with the aim of figuring out what I want and what I should be on the lookout for.</p><p></p><p>My aim is to start at very low granularity and then begin working my way up. The situation I’m using is as follow.</p><p></p><p></p><p>Oh add three Ahasi warriors, skeleton summons under Ansillias' control.</p><p></p><p>Various outcomes</p><p></p><p>Going in I know that I wanted a variety of different outcomes to be on the table. That’s what I designed the scenario for. I had a list of a few of the more obvious ones.</p><p></p><p>Ansilla dies or Halden and Drenem die or any combination.</p><p></p><p>The Obsidian Lotus ends up with one or the other side.</p><p></p><p>I was thinking of the type of choices Halden would have to make depending on how the combat was going and what the status of the participants was. Also how the system chosen made some of these more likely, how it took some off the table entirely, how it narrowed down the space in general.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9855891, member: 7044566"] I was talking to [USER=42582]@pemerton[/USER] about some tests I was doing comparing systems. I’m not great at combat/thriller set pieces that require a lot of granular orchestration. So I’m running the same situation in different systems with the aim of figuring out what I want and what I should be on the lookout for. My aim is to start at very low granularity and then begin working my way up. The situation I’m using is as follow. Oh add three Ahasi warriors, skeleton summons under Ansillias' control. Various outcomes Going in I know that I wanted a variety of different outcomes to be on the table. That’s what I designed the scenario for. I had a list of a few of the more obvious ones. Ansilla dies or Halden and Drenem die or any combination. The Obsidian Lotus ends up with one or the other side. I was thinking of the type of choices Halden would have to make depending on how the combat was going and what the status of the participants was. Also how the system chosen made some of these more likely, how it took some off the table entirely, how it narrowed down the space in general. [/QUOTE]
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