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General Tabletop Discussion
*TTRPGs General
Contrivance in story dynamics
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<blockquote data-quote="aco175" data-source="post: 8820309" data-attributes="member: 27385"><p>The Torchbearer idea of parents, friends, mentors, and enemies may be a good idea, but I'm not sure how much it will be used. The current idea of bonds and flaws is not used that much by the DM to mine for ideas. I like the idea of having a roll to see who in your circle can help. This is a change from earlier games of D&D where the PCs needed to go to the tower of the mage to get information they need and then go on a quest for him before he gives you the information. Similar to "I check for traps" and the DM asking "How do you check?" Newer editions tend to assume the rogue is being cautious and not just a gotcha game with the DM. This system would likely be better in a game that stays closer to a base town rather than travel across the continent where Dad would have a hard time helping much. </p><p></p><p>Some of the movie events are contrived like meeting Chaucer when the happen to need a scribe/forger. The DM knows the party is going to look for a forger and introduced him in that manner to provide roleplay and set up a flaw of his in the gambling. It is more interesting than going to town and trying to get in with the thieves' guild and setting up that part of the story if there is no need for them later. The knight need armor and goes to market to meet a smith. He has no money so the DM comes up with a way to allow him armor by introducing the woman smith. A yes-and solution.</p><p></p><p>I would like to think I come up with great NPC like this on the fly but likely do not as much as I could. I might have a smith nobody wants to work with but likely a half-orc or halfling would be more fun in the role.</p></blockquote><p></p>
[QUOTE="aco175, post: 8820309, member: 27385"] The Torchbearer idea of parents, friends, mentors, and enemies may be a good idea, but I'm not sure how much it will be used. The current idea of bonds and flaws is not used that much by the DM to mine for ideas. I like the idea of having a roll to see who in your circle can help. This is a change from earlier games of D&D where the PCs needed to go to the tower of the mage to get information they need and then go on a quest for him before he gives you the information. Similar to "I check for traps" and the DM asking "How do you check?" Newer editions tend to assume the rogue is being cautious and not just a gotcha game with the DM. This system would likely be better in a game that stays closer to a base town rather than travel across the continent where Dad would have a hard time helping much. Some of the movie events are contrived like meeting Chaucer when the happen to need a scribe/forger. The DM knows the party is going to look for a forger and introduced him in that manner to provide roleplay and set up a flaw of his in the gambling. It is more interesting than going to town and trying to get in with the thieves' guild and setting up that part of the story if there is no need for them later. The knight need armor and goes to market to meet a smith. He has no money so the DM comes up with a way to allow him armor by introducing the woman smith. A yes-and solution. I would like to think I come up with great NPC like this on the fly but likely do not as much as I could. I might have a smith nobody wants to work with but likely a half-orc or halfling would be more fun in the role. [/QUOTE]
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