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General Tabletop Discussion
*TTRPGs General
Contrivance in story dynamics
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<blockquote data-quote="bloodtide" data-source="post: 8820718" data-attributes="member: 6684958"><p>If you want any type of real meaningful story, you need contrived events. You can't jut do a random mess and then call it a story and have something even remotely decent. </p><p></p><p>For an RPG, it is all about the GM making planned controlled forced events, even more so if the players refuse to do so and just "sit there" and expect the story to just happen. </p><p></p><p>I don't really get the games with they have wacky 'story' rules. I get most players will refuse to act in a game, as that is too common. I don't really get the rule of "ok player roll to see if your character knows an NPC pal"......and then the player just sits there while the GM makes a planned controlled forced contrived event. Does that roll really make the player feel like they are doing something? I'd think the GM could just do the event and save time.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8820718, member: 6684958"] If you want any type of real meaningful story, you need contrived events. You can't jut do a random mess and then call it a story and have something even remotely decent. For an RPG, it is all about the GM making planned controlled forced events, even more so if the players refuse to do so and just "sit there" and expect the story to just happen. I don't really get the games with they have wacky 'story' rules. I get most players will refuse to act in a game, as that is too common. I don't really get the rule of "ok player roll to see if your character knows an NPC pal"......and then the player just sits there while the GM makes a planned controlled forced contrived event. Does that roll really make the player feel like they are doing something? I'd think the GM could just do the event and save time. [/QUOTE]
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