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General Tabletop Discussion
*TTRPGs General
Contrivance in story dynamics
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<blockquote data-quote="Lanefan" data-source="post: 8830031" data-attributes="member: 29398"><p>Fair enough.</p><p></p><p>With the sort of games I play in and run, I've learned the hard way not to tie prophecies or great events or suchlike to any one particular character for two reasons.</p><p></p><p>One - less common - is that other players might feel resentful that the one character/player is being singled out for special treatment.</p><p>Two - much more common - is that the key character will inevitably find a way to permanently die at the first available opportunity.</p><p></p><p>And now I'm learning not to even tie them to entire parties! See spoiler for details.[SPOILER="In-progress DM lesson"]Just recently I've been running what's supposed to be a mini-AP baked into my larger campaign, involving the finding and reuniting of four Prophecy Crystals and then maybe having that party use them for something really big down the road.</p><p></p><p>When another DM ran a similar series many years ago, the second crystal they found got shattered by a lightning bolt; this almost destroyed the whole story arc. Lesson learned - I made these ones pretty much indestructible. The Bag of Holding my lot put their first Crystal into, however, didn't have such protection...and sure enough a few sessions later up it went* with all contents lost. I maintained my stoic DM face at the table but inside - as you might imagine - there was a pretty big facepalm.</p><p></p><p>This was just a couple of sessions ago. They don't even realize quite what they've lost yet, as they don't know anything about the significance of these Crystals or even what they are; all they know so far is that some adventurers were investigating them several decades ago. As DM I've no idea how they're ever going to get the lost one back or even if they can; but at least they've now found the second one.</p><p></p><p>* - as fate would have it, again by lightning.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8830031, member: 29398"] Fair enough. With the sort of games I play in and run, I've learned the hard way not to tie prophecies or great events or suchlike to any one particular character for two reasons. One - less common - is that other players might feel resentful that the one character/player is being singled out for special treatment. Two - much more common - is that the key character will inevitably find a way to permanently die at the first available opportunity. And now I'm learning not to even tie them to entire parties! See spoiler for details.[SPOILER="In-progress DM lesson"]Just recently I've been running what's supposed to be a mini-AP baked into my larger campaign, involving the finding and reuniting of four Prophecy Crystals and then maybe having that party use them for something really big down the road. When another DM ran a similar series many years ago, the second crystal they found got shattered by a lightning bolt; this almost destroyed the whole story arc. Lesson learned - I made these ones pretty much indestructible. The Bag of Holding my lot put their first Crystal into, however, didn't have such protection...and sure enough a few sessions later up it went* with all contents lost. I maintained my stoic DM face at the table but inside - as you might imagine - there was a pretty big facepalm. This was just a couple of sessions ago. They don't even realize quite what they've lost yet, as they don't know anything about the significance of these Crystals or even what they are; all they know so far is that some adventurers were investigating them several decades ago. As DM I've no idea how they're ever going to get the lost one back or even if they can; but at least they've now found the second one. * - as fate would have it, again by lightning.[/SPOILER] [/QUOTE]
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